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#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
RenderCustomLayer::RenderCustomLayer(const style::CustomLayer::Impl& _impl)
: RenderLayer(style::LayerType::Custom, _impl),
impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderCustomLayer::clone() const {
return std::make_unique<RenderCustomLayer>(*this);
}
void RenderCustomLayer::evaluate(const PropertyEvaluationParameters&) {
passes = RenderPass::Translucent;
}
bool RenderCustomLayer::hasTransition() const {
return false;
}
std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
assert(false);
return nullptr;
}
} // namespace mbgl
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