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#ifndef MBGL_RENDERER_RASTERBUCKET
#define MBGL_RENDERER_RASTERBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/raster.hpp>
namespace mbgl {
class RasterShader;
class StaticVertexBuffer;
class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(TexturePool&);
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
void setImage(PremultipliedImage);
void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array);
Raster raster;
};
} // namespace mbgl
#endif
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