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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/raster.hpp>
namespace mbgl {
class RasterShader;
class StaticVertexBuffer;
class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(gl::TexturePool&);
void upload(gl::ObjectStore&) override;
void render(Painter&, const Layer&, const UnwrappedTileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void setImage(PremultipliedImage);
void drawRaster(RasterShader&, StaticVertexBuffer&, VertexArrayObject&, gl::ObjectStore&);
Raster raster;
};
} // namespace mbgl
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