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#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/util/clip_id.hpp>
namespace mbgl {
void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& clip) {
programs->fill.draw(
context,
gl::Triangles(),
gl::DepthMode::disabled(),
gl::StencilMode {
gl::StencilMode::Always(),
static_cast<int32_t>(clip.reference.to_ulong()),
0b11111111,
gl::StencilMode::Keep,
gl::StencilMode::Keep,
gl::StencilMode::Replace
},
gl::ColorMode::disabled(),
FillProgram::UniformValues {
uniforms::u_matrix::Value{ matrixForTile(tileID) },
uniforms::u_opacity::Value{ 0.0f },
uniforms::u_color::Value{ Color {} },
uniforms::u_outline_color::Value{ Color {} },
uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
},
tileVertexBuffer,
tileTriangleIndexBuffer,
tileTriangleSegments
);
}
} // namespace mbgl
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