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#ifndef MBGL_RENDERER_LINEBUCKET
#define MBGL_RENDERER_LINEBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/geometry_tile.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/vec.hpp>
#include <vector>
namespace mbgl {
class Style;
class StyleLayoutLine;
class LineVertexBuffer;
class TriangleElementsBuffer;
class LineShader;
class LinejoinShader;
class LineSDFShader;
class LinepatternShader;
class LineBucket : public Bucket {
typedef ElementGroup<3> triangle_group_type;
typedef ElementGroup<1> point_group_type;
public:
LineBucket(std::unique_ptr<const StyleLayoutLine> styleLayout,
LineVertexBuffer &vertexBuffer,
TriangleElementsBuffer &triangleElementsBuffer,
PointElementsBuffer &pointElementsBuffer);
~LineBucket() override;
void render(Painter &painter, const StyleLayer &layer_desc, const Tile::ID &id,
const mat4 &matrix) override;
bool hasData() const override;
void addGeometry(const GeometryCollection&);
void addGeometry(const std::vector<Coordinate>& line);
bool hasPoints() const;
void drawLines(LineShader& shader);
void drawLineSDF(LineSDFShader& shader);
void drawLinePatterns(LinepatternShader& shader);
void drawPoints(LinejoinShader& shader);
public:
const std::unique_ptr<const StyleLayoutLine> styleLayout;
private:
LineVertexBuffer& vertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
PointElementsBuffer& pointElementsBuffer;
const size_t vertex_start;
const size_t triangle_elements_start;
const size_t point_elements_start;
std::vector<std::unique_ptr<triangle_group_type>> triangleGroups;
std::vector<std::unique_ptr<point_group_type>> pointGroups;
};
}
#endif
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