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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/location_indicator_layer.hpp>
#include <mbgl/style/layers/location_indicator_layer_impl.hpp>
#include <mbgl/style/layers/location_indicator_layer_properties.hpp>
namespace mbgl {
class RenderLocationIndicatorImpl;
class RenderLocationIndicatorLayer final : public RenderLayer {
public:
explicit RenderLocationIndicatorLayer(Immutable<style::LocationIndicatorLayer::Impl>);
~RenderLocationIndicatorLayer() override;
private:
void transition(const TransitionParameters &) override;
void evaluate(const PropertyEvaluationParameters &) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void markContextDestroyed() override;
void prepare(const LayerPrepareParameters &) override;
void render(PaintParameters &) override;
void populateDynamicRenderFeatureIndex(DynamicFeatureIndex &) const override;
bool contextDestroyed = false;
std::unique_ptr<RenderLocationIndicatorImpl> renderImpl;
style::LocationIndicatorPaintProperties::Unevaluated unevaluated;
};
} // namespace mbgl
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