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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/layout/pattern_layout.hpp>
#include <mbgl/gfx/texture.hpp>
namespace mbgl {
class RenderLineLayer final : public RenderLayer {
public:
explicit RenderLineLayer(Immutable<style::LineLayer::Impl>);
~RenderLineLayer() override;
private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void prepare(const LayerPrepareParameters&) override;
void upload(gfx::UploadPass&) override;
void render(PaintParameters&) override;
bool queryIntersectsFeature(const GeometryCoordinates&, const GeometryTileFeature&, const float,
const TransformState&, const float, const mat4&, const FeatureState&) const override;
// Paint properties
style::LinePaintProperties::Unevaluated unevaluated;
float getLineWidth(const GeometryTileFeature&, const float, const FeatureState&) const;
void updateColorRamp();
PremultipliedImage colorRamp;
optional<gfx::Texture> colorRampTexture;
};
} // namespace mbgl
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