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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/hillshade_layer_impl.hpp>
#include <mbgl/style/layers/hillshade_layer_properties.hpp>
#include <mbgl/tile/tile_id.hpp>
namespace mbgl {
class RenderHillshadeLayer: public RenderLayer {
public:
explicit RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
~RenderHillshadeLayer() override;
private:
LayerRenderer createRenderer() override;
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void prepare(const LayerPrepareParameters&) override;
// Paint properties
style::HillshadePaintProperties::Unevaluated unevaluated;
uint8_t maxzoom = util::TERRAIN_RGB_MAXZOOM;
};
} // namespace mbgl
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