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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/heatmap_layer_impl.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
#include <mbgl/gfx/offscreen_texture.hpp>
namespace mbgl {
class ColorRampRenderData;
class RenderHeatmapLayer final : public RenderLayer {
public:
struct RenderData {
std::unique_ptr<gfx::OffscreenTexture> texture = nullptr;
};
explicit RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
~RenderHeatmapLayer() override;
private:
LayerRenderer createRenderer() override;
LayerUploader createUploader() override;
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const TransformState&,
const float,
const mat4&) const override;
// Paint properties
style::HeatmapPaintProperties::Unevaluated unevaluated;
// Data shared between renderItems.
std::shared_ptr<RenderData> sharedRenderData;
void updateColorRamp();
std::shared_ptr<ColorRampRenderData> colorRamp;
};
} // namespace mbgl
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