blob: 6ce90be4a3c14e6b90ce3b3d18a3378af6789501 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
#include <mbgl/layout/pattern_layout.hpp>
namespace mbgl {
class FillBucket;
class RenderFillLayer: public RenderLayer {
public:
using StyleLayerImpl = style::FillLayer::Impl;
using PatternProperty = style::FillPattern;
RenderFillLayer(Immutable<style::FillLayer::Impl>);
~RenderFillLayer() final = default;
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void render(PaintParameters&, RenderSource*) override;
style::FillPaintProperties::PossiblyEvaluated paintProperties() const;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const TransformState&,
const float,
const mat4&) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
std::unique_ptr<Layout> createLayout(const BucketParameters&, const std::vector<const RenderLayer*>&,
std::unique_ptr<GeometryTileLayer>, GlyphDependencies&, ImageDependencies&) const override;
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
style::FillPaintProperties::PossiblyEvaluated evaluated;
const style::FillLayer::Impl& impl() const;
private:
CrossfadeParameters crossfade;
};
inline const RenderFillLayer* toRenderFillLayer(const RenderLayer* layer) {
return static_cast<const RenderFillLayer*>(layer);
}
} // namespace mbgl
|