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path: root/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
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#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>

namespace mbgl {

using namespace style;

RenderFillExtrusionLayer::RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl> _impl)
    : RenderLayer(style::LayerType::FillExtrusion, _impl),
      unevaluated(impl().paint.untransitioned()) {
}

const style::FillExtrusionLayer::Impl& RenderFillExtrusionLayer::impl() const {
    return static_cast<const style::FillExtrusionLayer::Impl&>(*baseImpl);
}

std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
    return std::make_unique<FillExtrusionBucket>(parameters, layers);
}

void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters) {
    unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}

void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
    evaluated = unevaluated.evaluate(parameters);

    passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
                                                         : RenderPass::None;
}

bool RenderFillExtrusionLayer::hasTransition() const {
    return unevaluated.hasTransition();
}

void RenderFillExtrusionLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
    if (painter.pass == RenderPass::Opaque) {
        return;
    }

    if (evaluated.get<FillExtrusionPattern>().from.empty()) {
        for (const RenderTile& tile : renderTiles) {
            assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
            FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));

            parameters.programs.fillExtrusion.get(evaluated).draw(
                painter.context,
                gl::Triangles(),
                painter.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
                gl::StencilMode::disabled(),
                painter.colorModeForRenderPass(),
                FillExtrusionUniforms::values(
                    tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
                                              evaluated.get<FillExtrusionTranslateAnchor>(),
                                              painter.state),
                    painter.state,
                    painter.evaluatedLight
                ),
                *bucket.vertexBuffer,
                *bucket.indexBuffer,
                bucket.triangleSegments,
                bucket.paintPropertyBinders.at(getID()),
                evaluated,
                painter.state.getZoom(),
                getID());
        }
    } else {
        optional<ImagePosition> imagePosA = painter.imageManager->getPattern(evaluated.get<FillExtrusionPattern>().from);
        optional<ImagePosition> imagePosB = painter.imageManager->getPattern(evaluated.get<FillExtrusionPattern>().to);

        if (!imagePosA || !imagePosB) {
            return;
        }

        painter.imageManager->bind(painter.context, 0);

        for (const RenderTile& tile : renderTiles) {
            assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
            FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));

            parameters.programs.fillExtrusionPattern.get(evaluated).draw(
                painter.context,
                gl::Triangles(),
                painter.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
                gl::StencilMode::disabled(),
                painter.colorModeForRenderPass(),
                FillExtrusionPatternUniforms::values(
                    tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
                                              evaluated.get<FillExtrusionTranslateAnchor>(),
                                              painter.state),
                    painter.imageManager->getPixelSize(),
                    *imagePosA,
                    *imagePosB,
                    evaluated.get<FillExtrusionPattern>(),
                    tile.id,
                    painter.state,
                    -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
                    painter.evaluatedLight
                ),
                *bucket.vertexBuffer,
                *bucket.indexBuffer,
                bucket.triangleSegments,
                bucket.paintPropertyBinders.at(getID()),
                evaluated,
                painter.state.getZoom(),
                getID());
        }
    }
}

bool RenderFillExtrusionLayer::queryIntersectsFeature(
        const GeometryCoordinates& queryGeometry,
        const GeometryTileFeature& feature,
        const float,
        const float bearing,
        const float pixelsToTileUnits) const {

    auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
            queryGeometry,
            evaluated.get<style::FillExtrusionTranslate>(),
            evaluated.get<style::FillExtrusionTranslateAnchor>(),
            bearing,
            pixelsToTileUnits);

    return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}

} // namespace mbgl