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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
namespace mbgl {
class RenderCustomLayer: public RenderLayer {
public:
RenderCustomLayer(Immutable<style::CustomLayer::Impl>);
~RenderCustomLayer() final;
void transition(const TransitionParameters&) final {}
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
void render(PaintParameters&, RenderSource*) final;
const style::CustomLayer::Impl& impl() const;
private:
bool initialized = false;
};
template <>
inline bool RenderLayer::is<RenderCustomLayer>() const {
return type == style::LayerType::Custom;
}
} // namespace mbgl
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