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path: root/src/mbgl/renderer/layers/render_circle_layer.hpp
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#pragma once

#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>

namespace mbgl {

class RenderCircleLayer: public RenderLayer {
public:
    RenderCircleLayer(Immutable<style::CircleLayer::Impl>);
    ~RenderCircleLayer() final = default;

    void transition(const TransitionParameters&) override;
    void evaluate(const PropertyEvaluationParameters&) override;
    bool hasTransition() const override;
    bool hasCrossfade() const override;
    void render(PaintParameters&, RenderSource*) override;

    bool queryIntersectsFeature(
            const GeometryCoordinates&,
            const GeometryTileFeature&,
            const float,
            const TransformState&,
            const float,
            const mat4&) const override;

    std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;

    // Paint properties
    style::CirclePaintProperties::Unevaluated unevaluated;
    style::CirclePaintProperties::PossiblyEvaluated evaluated;

    const style::CircleLayer::Impl& impl() const;
};

inline const RenderCircleLayer* toRenderCircleLayer(const RenderLayer* layer) {
    return static_cast<const RenderCircleLayer*>(layer);
}

} // namespace mbgl