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path: root/src/mbgl/renderer/layers/render_circle_layer.cpp
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#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>

namespace mbgl {

using namespace style;

inline const style::CircleLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
    return static_cast<const style::CircleLayer::Impl&>(*impl);
}

RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
    : RenderLayer(makeMutable<CircleLayerProperties>(std::move(_impl))),
      unevaluated(impl(baseImpl).paint.untransitioned()) {
}

void RenderCircleLayer::transition(const TransitionParameters& parameters) {
    unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}

void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
    auto properties = makeMutable<CircleLayerProperties>(
        staticImmutableCast<CircleLayer::Impl>(baseImpl),
        unevaluated.evaluate(parameters));
    const auto& evaluated = properties->evaluated;

    passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
               evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
              && (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
                  evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
              && (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
                  evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
             ? RenderPass::Translucent : RenderPass::None;
    evaluatedProperties = std::move(properties);
}

bool RenderCircleLayer::hasTransition() const {
    return unevaluated.hasTransition();
}

bool RenderCircleLayer::hasCrossfade() const {
    return false;
}

void RenderCircleLayer::render(PaintParameters& parameters) {
    if (parameters.pass == RenderPass::Opaque) {
        return;
    }

    for (const RenderTile& tile : renderTiles) {
        const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
        if (!renderData) {
            continue;
        }
        auto& bucket = static_cast<CircleBucket&>(*renderData->bucket);
        const auto& evaluated = getEvaluated<CircleLayerProperties>(renderData->layerProperties);
        const bool scaleWithMap = evaluated.get<CirclePitchScale>() == CirclePitchScaleType::Map;
        const bool pitchWithMap = evaluated.get<CirclePitchAlignment>() == AlignmentType::Map;
        const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());

        auto& programInstance = parameters.programs.getCircleLayerPrograms().circle;
   
        const auto allUniformValues = programInstance.computeAllUniformValues(
            CircleProgram::LayoutUniformValues {
                uniforms::matrix::Value(
                    tile.translatedMatrix(evaluated.get<CircleTranslate>(),
                                          evaluated.get<CircleTranslateAnchor>(),
                                          parameters.state)
                ),
                uniforms::scale_with_map::Value( scaleWithMap ),
                uniforms::extrude_scale::Value( pitchWithMap
                    ? std::array<float, 2> {{
                        tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
                        tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
                    : parameters.pixelsToGLUnits ),
                uniforms::device_pixel_ratio::Value( parameters.pixelRatio ),
                uniforms::camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() ),
                uniforms::pitch_with_map::Value( pitchWithMap )
            },
            paintPropertyBinders,
            evaluated,
            parameters.state.getZoom()
        );
        const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
            *bucket.vertexBuffer,
            paintPropertyBinders,
            evaluated
        );

        checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));

        programInstance.draw(
            parameters.context,
            *parameters.renderPass,
            gfx::Triangles(),
            parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
            gfx::StencilMode::disabled(),
            parameters.colorModeForRenderPass(),
            gfx::CullFaceMode::disabled(),
            *bucket.indexBuffer,
            bucket.segments,
            allUniformValues,
            allAttributeBindings,
            CircleProgram::TextureBindings{},
            getID()
        );
    }
}

GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) {
    vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }};
    matrix::transformMat4(pos, pos, posMatrix);
    return {
        static_cast<int16_t>((static_cast<float>(pos[0] / pos[3]) + 1) * size.width * 0.5),
        static_cast<int16_t>((static_cast<float>(pos[1] / pos[3]) + 1) * size.height * 0.5)
    };
}

GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) {
    GeometryCoordinates projectedGeometry;
    for (auto& p : queryGeometry) {
        projectedGeometry.push_back(projectPoint(p, posMatrix, size));
    }
    return projectedGeometry;
}

bool RenderCircleLayer::queryIntersectsFeature(
        const GeometryCoordinates& queryGeometry,
        const GeometryTileFeature& feature,
        const float zoom,
        const TransformState& transformState,
        const float pixelsToTileUnits,
        const mat4& posMatrix) const {
    const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
    // Translate query geometry
    const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
            queryGeometry,
            evaluated.get<style::CircleTranslate>(),
            evaluated.get<style::CircleTranslateAnchor>(),
            transformState.getBearing(),
            pixelsToTileUnits).value_or(queryGeometry);

    // Evaluate functions
    auto radius = evaluated.evaluate<style::CircleRadius>(zoom, feature);
    auto stroke = evaluated.evaluate<style::CircleStrokeWidth>(zoom, feature);
    auto size = radius + stroke;

    // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
    // Otherwise, compare geometry in the plane of the viewport
    // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
    // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
    bool alignWithMap = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature) == AlignmentType::Map;
    const GeometryCoordinates& transformedQueryGeometry = alignWithMap ?
        translatedQueryGeometry :
        projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize());
    auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size;

    auto geometry = feature.getGeometries();
    for (auto& ring : geometry) {
        for (auto& point : ring) {
            const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize());

            float adjustedSize = transformedSize;
            vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }};
            matrix::transformMat4(center, center, posMatrix);
            auto pitchScale = evaluated.evaluate<style::CirclePitchScale>(zoom, feature);
            auto pitchAlignment = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature);
            if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) {
                adjustedSize *= center[3] / transformState.getCameraToCenterDistance();
            } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) {
                adjustedSize *= transformState.getCameraToCenterDistance() / center[3];
            }

            if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true;
        }
    }

    return false;
}

} // namespace mbgl