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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/style/layers/background_layer_properties.hpp>
namespace mbgl {
class RenderBackgroundLayer: public RenderLayer {
public:
RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl>);
~RenderBackgroundLayer() final = default;
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
optional<Color> getSolidBackground() const final;
void render(PaintParameters&, RenderSource*) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::BackgroundPaintProperties::Unevaluated unevaluated;
style::BackgroundPaintProperties::PossiblyEvaluated evaluated;
const style::BackgroundLayer::Impl& impl() const;
private:
CrossfadeParameters crossfade;
};
template <>
inline bool RenderLayer::is<RenderBackgroundLayer>() const {
return type == style::LayerType::Background;
}
} // namespace mbgl
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