blob: 2e6d390bfe63c4ad0b672ca35afd389bc9f1e258 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <vector>
#include <memory>
namespace mbgl {
class OutlinePatternShader;
class PlainShader;
class PatternShader;
class OutlineShader;
class FillBucket : public Bucket {
public:
FillBucket();
~FillBucket() override;
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const style::Layer&, const RenderTile&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void drawElements(PlainShader&, gl::Context&, PaintMode);
void drawElements(PatternShader&, gl::Context&, PaintMode);
void drawVertices(OutlineShader&, gl::Context&, PaintMode);
void drawVertices(OutlinePatternShader&, gl::Context&, PaintMode);
private:
FillVertexBuffer vertexBuffer;
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
typedef ElementGroup<4> TriangleGroup;
typedef ElementGroup<4> LineGroup;
std::vector<std::unique_ptr<TriangleGroup>> triangleGroups;
std::vector<std::unique_ptr<LineGroup>> lineGroups;
};
} // namespace mbgl
|