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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <vector>
#include <memory>
namespace mbgl {
class OutlinePatternShader;
class PlainShader;
class PatternShader;
class OutlineShader;
class FillBucket : public Bucket {
public:
FillBucket();
~FillBucket() override;
void upload(gl::ObjectStore&) override;
void render(Painter&, const style::Layer&, const UnwrappedTileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void drawElements(PlainShader&, gl::ObjectStore&);
void drawElements(PatternShader&, gl::ObjectStore&);
void drawVertices(OutlineShader&, gl::ObjectStore&);
void drawVertices(OutlinePatternShader&, gl::ObjectStore&);
private:
FillVertexBuffer vertexBuffer;
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
typedef ElementGroup<2> TriangleGroup;
typedef ElementGroup<2> LineGroup;
std::vector<std::unique_ptr<TriangleGroup>> triangleGroups;
std::vector<std::unique_ptr<LineGroup>> lineGroups;
};
} // namespace mbgl
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