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#pragma once
#include <mbgl/tile/tile_data.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/util/chrono.hpp>
namespace mbgl {
class PlainShader;
namespace gl {
class GLObjectStore;
}
class DebugBucket : private util::noncopyable {
public:
DebugBucket(const OverscaledTileID& id, TileData::State,
optional<Timestamp> modified,
optional<Timestamp> expires,
MapDebugOptions);
void drawLines(PlainShader&, gl::GLObjectStore&);
void drawPoints(PlainShader&, gl::GLObjectStore&);
const TileData::State state;
const optional<Timestamp> modified;
const optional<Timestamp> expires;
const MapDebugOptions debugMode;
private:
DebugFontBuffer fontBuffer;
VertexArrayObject array;
};
} // namespace mbgl
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