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#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/gl/gl.hpp>
#include <cassert>
#include <string>
using namespace mbgl;
DebugBucket::DebugBucket(const TileID id, const TileData::State state_, optional<SystemTimePoint> modified_, optional<SystemTimePoint> expires_, MapDebugOptions debugMode_)
: state(state_),
modified(std::move(modified_)),
expires(std::move(expires_)),
debugMode(debugMode_) {
double baseline = 200;
if (debugMode & MapDebugOptions::ParseStatus) {
const std::string text = std::string(id) + " - " + TileData::StateToString(state);
fontBuffer.addText(text.c_str(), 50, baseline, 5);
baseline += 200;
}
if (debugMode & MapDebugOptions::Timestamps && modified && expires) {
const std::string modifiedText = "modified: " + util::iso8601(*modified);
fontBuffer.addText(modifiedText.c_str(), 50, baseline, 5);
const std::string expiresText = "expires: " + util::iso8601(*expires);
fontBuffer.addText(expiresText.c_str(), 50, baseline + 200, 5);
}
}
void DebugBucket::drawLines(PlainShader& shader, gl::GLObjectStore& glObjectStore) {
array.bind(shader, fontBuffer, BUFFER_OFFSET_0, glObjectStore);
MBGL_CHECK_ERROR(glDrawArrays(GL_LINES, 0, (GLsizei)(fontBuffer.index())));
}
void DebugBucket::drawPoints(PlainShader& shader, gl::GLObjectStore& glObjectStore) {
array.bind(shader, fontBuffer, BUFFER_OFFSET_0, glObjectStore);
MBGL_CHECK_ERROR(glDrawArrays(GL_POINTS, 0, (GLsizei)(fontBuffer.index())));
}
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