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#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/circle_buffer.hpp>
namespace mbgl {
class CircleVertexBuffer;
class CircleShader;
class CircleBucket : public Bucket {
using TriangleGroup = ElementGroup<3>;
public:
CircleBucket(const MapMode);
~CircleBucket() override;
void upload(gl::TexturePool&, gl::ObjectStore&) override;
void render(Painter&, const style::Layer&, const UnwrappedTileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void drawCircles(CircleShader&, gl::ObjectStore&);
private:
CircleVertexBuffer vertexBuffer_;
TriangleElementsBuffer elementsBuffer_;
std::vector<std::unique_ptr<TriangleGroup>> triangleGroups_;
const MapMode mode;
};
} // namespace mbgl
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