blob: 20b65da39c63d1fde43d48b2831dbbc351c5be0b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
#include <vector>
namespace mbgl {
class BucketParameters;
class FillBucket : public Bucket {
public:
FillBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
void addFeature(const GeometryTileFeature&,
const GeometryCollection&) override;
bool hasData() const override;
void upload(gl::Context&) override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillLayoutVertex> vertices;
gl::IndexVector<gl::Lines> lines;
gl::IndexVector<gl::Triangles> triangles;
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> triangleIndexBuffer;
std::map<std::string, FillProgram::PaintPropertyBinders> paintPropertyBinders;
};
template <>
inline bool Bucket::is<FillBucket>() const {
return layerType == style::LayerType::Fill;
}
} // namespace mbgl
|