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path: root/src/mbgl/renderer/buckets/circle_bucket.hpp
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#pragma once

#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>

namespace mbgl {

class BucketParameters;
class RenderCircleLayer;

class CircleBucket : public Bucket {
public:

    using RenderLayerType = RenderCircleLayer;
    using PossiblyEvaluatedPaintProperties = style::CirclePaintProperties::PossiblyEvaluated;

    CircleBucket(std::map<std::string, PossiblyEvaluatedPaintProperties>,
                const float,
                MapMode);

    void addFeature(const GeometryTileFeature&,
                    const GeometryCollection&,
                    const ImagePositions&,
                    const PatternLayerMap&) override;

    bool hasData() const override;

    void upload(gl::Context&) override;

    float getQueryRadius(const RenderLayer&) const override;

    gl::VertexVector<CircleLayoutVertex> vertices;
    gl::IndexVector<gl::Triangles> triangles;
    SegmentVector<CircleAttributes> segments;

    optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
    optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;

    std::map<std::string, CircleProgram::PaintPropertyBinders> paintPropertyBinders;

    const MapMode mode;
};

template <>
inline bool Bucket::is<CircleBucket>() const {
    return layerType == style::LayerType::Circle;
}

} // namespace mbgl