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#pragma once
#include <mbgl/gl/uniform.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace uniforms {
// Uniforms common to several shaders.
MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_matrix);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
} // namespace uniforms
} // namespace mbgl
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