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#pragma once
#include <mbgl/gfx/texture.hpp>
namespace mbgl {
namespace textures {
MBGL_DEFINE_TEXTURE(u_image);
MBGL_DEFINE_TEXTURE(u_image0);
MBGL_DEFINE_TEXTURE(u_image1);
MBGL_DEFINE_TEXTURE(u_color_ramp);
MBGL_DEFINE_TEXTURE(u_texture);
} // namespace textures
} // namespace mbgl
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