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#pragma once
#include <mbgl/gl/program.hpp>
#include <mbgl/gl/features.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/binary_program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/style/paint_property.hpp>
#include <mbgl/shaders/shaders.hpp>
#include <mbgl/util/io.hpp>
#include <unordered_map>
namespace mbgl {
template <class Shaders,
class Primitive,
class LayoutAttrs,
class Uniforms,
class PaintProps>
class Program {
public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
using PaintAttributes = typename PaintPropertyBinders::Attributes;
using Attributes = gl::ConcatenateAttributes<LayoutAttributes, PaintAttributes>;
using UniformValues = typename Uniforms::Values;
using PaintUniforms = typename PaintPropertyBinders::Uniforms;
using AllUniforms = gl::ConcatenateUniforms<Uniforms, PaintUniforms>;
using ProgramType = gl::Program<Primitive, Attributes, AllUniforms>;
ProgramType program;
Program(gl::Context& context, const ProgramParameters& programParameters)
: program(ProgramType::createProgram(
context,
programParameters,
Shaders::name,
Shaders::vertexSource,
Shaders::fragmentSource)) {
}
template <class DrawMode>
void draw(gl::Context& context,
DrawMode drawMode,
gl::DepthMode depthMode,
gl::StencilMode stencilMode,
gl::ColorMode colorMode,
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
float currentZoom,
const std::string& layerID) {
typename AllUniforms::Values allUniformValues = uniformValues
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);
if (vertexArrayIt == segment.vertexArrays.end()) {
vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
}
program.draw(
context,
std::move(drawMode),
std::move(depthMode),
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
vertexArrayIt->second,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,
segment.indexLength);
}
}
};
template <class Program>
class ProgramMap {
public:
using PaintProperties = typename Program::PaintProperties;
using PaintPropertyBinders = typename Program::PaintPropertyBinders;
using Bitset = typename PaintPropertyBinders::Bitset;
ProgramMap(gl::Context& context_, ProgramParameters parameters_)
: context(context_),
parameters(std::move(parameters_)) {
}
Program& get(const typename PaintProperties::PossiblyEvaluated& currentProperties) {
Bitset bits = PaintPropertyBinders::constants(currentProperties);
auto it = programs.find(bits);
if (it != programs.end()) {
return it->second;
}
return programs.emplace(std::piecewise_construct,
std::forward_as_tuple(bits),
std::forward_as_tuple(context,
parameters.withAdditionalDefines(PaintPropertyBinders::defines(currentProperties)))).first->second;
}
private:
gl::Context& context;
ProgramParameters parameters;
std::unordered_map<Bitset, Program> programs;
};
} // namespace mbgl
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