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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/heatmap_texture_program.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, intensity);
} // namespace uniforms
class HeatmapProgram : public Program<
HeatmapProgram,
gfx::PrimitiveType::Triangle,
TypeList<
attributes::pos>,
TypeList<
uniforms::intensity,
uniforms::matrix,
uniforms::heatmap::extrude_scale>,
TypeList<>,
style::HeatmapPaintProperties>
{
public:
using Program::Program;
/*
* @param {number} x vertex position
* @param {number} y vertex position
* @param {number} ex extrude normal
* @param {number} ey extrude normal
*/
static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
return LayoutVertex {
{{
static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)),
static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))
}}
};
}
};
using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
using HeatmapAttributes = HeatmapProgram::AttributeList;
class HeatmapLayerPrograms final : public LayerTypePrograms {
public:
HeatmapLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: heatmap(context, programParameters),
heatmapTexture(context, programParameters) {}
HeatmapProgram heatmap;
HeatmapTextureProgram heatmapTexture;
};
} // namespace mbgl
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