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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <string>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class> class Faded;
namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightpos);
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, lightcolor);
MBGL_DEFINE_UNIFORM_SCALAR(float, lightintensity);
MBGL_DEFINE_UNIFORM_SCALAR(float, height_factor);
} // namespace uniforms
using FillExtrusionLayoutAttributes = TypeList<
attributes::pos,
attributes::normal_ed>;
using FillExtrusionUniforms = TypeList<
uniforms::matrix,
uniforms::opacity,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity>;
using FillExtrusionPatternUniforms = TypeList<
uniforms::matrix,
uniforms::opacity,
uniforms::scale,
uniforms::texsize,
uniforms::fade,
uniforms::pixel_coord_upper,
uniforms::pixel_coord_lower,
uniforms::height_factor,
uniforms::lightcolor,
uniforms::lightpos,
uniforms::lightintensity>;
class FillExtrusionProgram : public Program<
FillExtrusionProgram,
gfx::PrimitiveType::Triangle,
FillExtrusionLayoutAttributes,
FillExtrusionUniforms,
TypeList<>,
style::FillExtrusionPaintProperties>
{
public:
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, double nx, double ny, double nz, unsigned short t, uint16_t e) {
const auto factor = pow(2, 13);
return LayoutVertex {
{{
p.x,
p.y
}},
{{
// Multiply normal vector components by 2^14 to pack them into integers
// We pack a bool (`t`) into the x component indicating whether it is an upper or lower vertex
static_cast<int16_t>(floor(nx * factor) * 2 + t),
static_cast<int16_t>(ny * factor * 2),
static_cast<int16_t>(nz * factor * 2),
// The edgedistance attribute is used for wrapping fill_extrusion patterns
static_cast<int16_t>(e)
}}
};
}
static LayoutUniformValues
layoutUniformValues(mat4, const TransformState&, const float opacity, const EvaluatedLight&);
};
class FillExtrusionPatternProgram : public Program<
FillExtrusionPatternProgram,
gfx::PrimitiveType::Triangle,
FillExtrusionLayoutAttributes,
FillExtrusionPatternUniforms,
TypeList<
textures::image>,
style::FillExtrusionPaintProperties>
{
public:
using Program::Program;
static LayoutUniformValues layoutUniformValues(mat4,
Size atlasSize,
const CrossfadeParameters&,
const UnwrappedTileID&,
const TransformState&,
const float opacity,
const float heightFactor,
const float pixelRatio,
const EvaluatedLight&);
};
using FillExtrusionLayoutVertex = FillExtrusionProgram::LayoutVertex;
using FillExtrusionAttributes = FillExtrusionProgram::AttributeList;
class FillExtrusionLayerPrograms final : public LayerTypePrograms {
public:
FillExtrusionLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: fillExtrusion(context, programParameters),
fillExtrusionPattern(context, programParameters) {
}
FillExtrusionProgram fillExtrusion;
FillExtrusionPatternProgram fillExtrusionPattern;
};
} // namespace mbgl
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