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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/style/properties.hpp>
namespace mbgl {
class DebugProgram : public Program<
DebugProgram,
gfx::PrimitiveType::Line,
TypeList<
attributes::pos>,
TypeList<
uniforms::matrix,
uniforms::color>,
TypeList<>,
style::Properties<>>
{
public:
using Program::Program;
};
using DebugLayoutVertex = DebugProgram::LayoutVertex;
using DebugAttributes = DebugProgram::AttributeList;
} // namespace mbgl
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