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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shader/debug.hpp>
namespace mbgl {
using DebugAttributes = gl::Attributes<
attributes::a_pos>;
class DebugProgram : public Program<
shaders::debug,
gl::Line,
DebugAttributes,
gl::Uniforms<
uniforms::u_matrix,
uniforms::u_color>>
{
public:
using Program::Program;
};
using DebugVertex = DebugProgram::Vertex;
} // namespace mbgl
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