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#pragma once
#include <mbgl/gl/types.hpp>
#include <string>
#include <vector>
namespace mbgl {
class BinaryProgram {
public:
// Initialize a BinaryProgram object from a serialized represenation.
BinaryProgram(std::string&& data);
BinaryProgram(gl::BinaryProgramFormat,
std::string&& binaryCode,
std::string binaryIdentifier,
std::vector<std::pair<const std::string, gl::AttributeLocation>>&&,
std::vector<std::pair<const std::string, gl::UniformLocation>>&&);
std::string serialize() const;
gl::BinaryProgramFormat format() const {
return binaryFormat;
}
const std::string& code() const {
return binaryCode;
}
const std::string& identifier() const {
return binaryIdentifier;
}
gl::AttributeLocation attributeLocation(const std::string& name) const;
gl::UniformLocation uniformLocation(const std::string& name) const;
private:
gl::BinaryProgramFormat binaryFormat = 0;
std::string binaryCode;
std::string binaryIdentifier;
std::vector<std::pair<const std::string, gl::AttributeLocation>> attributes;
std::vector<std::pair<const std::string, gl::UniformLocation>> uniforms;
};
} // namespace mbgl
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