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#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class> class Faded;
using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
using BackgroundUniforms = TypeList<
uniforms::matrix,
uniforms::color,
uniforms::opacity>;
using BackgroundPatternUniforms = TypeList<
uniforms::matrix,
uniforms::opacity,
uniforms::texsize,
uniforms::pattern_tl_a,
uniforms::pattern_br_a,
uniforms::pattern_tl_b,
uniforms::pattern_br_b,
uniforms::pattern_size_a,
uniforms::pattern_size_b,
uniforms::scale_a,
uniforms::scale_b,
uniforms::mix,
uniforms::pixel_coord_upper,
uniforms::pixel_coord_lower,
uniforms::tile_units_to_pixels>;
class BackgroundProgram : public Program<
BackgroundProgram,
gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundUniforms,
TypeList<>,
style::Properties<>>
{
public:
using Program::Program;
};
class BackgroundPatternProgram : public Program<
BackgroundPatternProgram,
gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundPatternUniforms,
TypeList<
textures::image>,
style::Properties<>>
{
public:
using Program::Program;
static LayoutUniformValues layoutUniformValues(mat4 matrix,
float opacity,
Size atlasSize,
const ImagePosition&,
const ImagePosition&,
const CrossfadeParameters&,
const UnwrappedTileID&,
const TransformState&);
};
using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
using BackgroundAttributes = BackgroundProgram::AttributeList;
class BackgroundLayerPrograms final : public LayerTypePrograms {
public:
BackgroundLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: background(context, programParameters),
backgroundPattern(context, programParameters) {}
BackgroundProgram background;
BackgroundPatternProgram backgroundPattern;
};
} // namespace mbgl
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