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#include <mbgl/programs/background_program.hpp>
#include <mbgl/gfx/context_impl.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
template std::unique_ptr<gfx::Program<BackgroundProgram>> gfx::Context::createProgram(const ProgramParameters&);
template std::unique_ptr<gfx::Program<BackgroundPatternProgram>> gfx::Context::createProgram(const ProgramParameters&);
using namespace style;
static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
BackgroundPatternProgram::LayoutUniformValues
BackgroundPatternProgram::layoutUniformValues(mat4 matrix,
float opacity,
Size atlasSize,
const ImagePosition& a,
const ImagePosition& b,
const CrossfadeParameters& fading,
const UnwrappedTileID& tileID,
const TransformState& state) {
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return {
uniforms::matrix::Value( matrix ),
uniforms::opacity::Value( opacity ),
uniforms::texsize::Value( atlasSize ),
uniforms::pattern_tl_a::Value( a.tl() ),
uniforms::pattern_br_a::Value( a.br() ),
uniforms::pattern_tl_b::Value( b.tl() ),
uniforms::pattern_br_b::Value( b.br() ),
uniforms::pattern_size_a::Value( a.displaySize() ),
uniforms::pattern_size_b::Value( b.displaySize() ),
uniforms::scale_a::Value( fading.fromScale ),
uniforms::scale_b::Value( fading.toScale ),
uniforms::mix::Value( fading.t ),
uniforms::pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}),
uniforms::pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}),
uniforms::tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ),
};
}
} // namespace mbgl
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