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#pragma once
#include <mbgl/gl/attribute.hpp>
#include <cstdint>
namespace mbgl {
namespace attributes {
// Attributes common to several shaders.
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_offset);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
template <std::size_t N>
struct a_data : gl::Attribute<a_data<N>, uint8_t, N> {
static constexpr auto name = "a_data";
};
} // namespace attributes
} // namespace mbgl
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