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#ifndef MBGL_MAP_VECTOR_TILE_DATA
#define MBGL_MAP_VECTOR_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/geometry/text_buffer.hpp>
#include <iosfwd>
#include <memory>
#include <unordered_map>
namespace mbgl {
class Bucket;
class Painter;
class SourceInfo;
class StyleLayer;
class TileParser;
class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Sprite;
class Style;
class VectorTileData : public TileData {
friend class TileParser;
public:
VectorTileData(Tile::ID const &, float mapMaxZoom, util::ptr<Style>, GlyphAtlas &, GlyphStore &,
SpriteAtlas &, util::ptr<Sprite>, const SourceInfo &, Environment &);
~VectorTileData();
void parse() override;
void render(Painter &painter, const StyleLayer &layer_desc, const mat4 &matrix) override;
bool hasData(StyleLayer const& layer_desc) const override;
protected:
// Holds the actual geometries in this tile.
FillVertexBuffer fillVertexBuffer;
LineVertexBuffer lineVertexBuffer;
IconVertexBuffer iconVertexBuffer;
TextVertexBuffer textVertexBuffer;
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
PointElementsBuffer pointElementsBuffer;
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
GlyphAtlas& glyphAtlas;
GlyphStore& glyphStore;
SpriteAtlas& spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Style> style;
public:
const float depth;
};
}
#endif
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