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#pragma once
#include <mbgl/util/traits.hpp>
#include <mbgl/util/util.hpp>
namespace mbgl {
enum class Update {
Nothing = 0,
Repaint = 1 << 0,
AnnotationStyle = 1 << 6,
AnnotationData = 1 << 7
};
MBGL_CONSTEXPR Update operator|(Update lhs, Update rhs) {
return Update(mbgl::underlying_type(lhs) | mbgl::underlying_type(rhs));
}
MBGL_CONSTEXPR Update& operator|=(Update& lhs, const Update& rhs) {
return (lhs = lhs | rhs);
}
MBGL_CONSTEXPR bool operator& (Update lhs, Update rhs) {
return mbgl::underlying_type(lhs) & mbgl::underlying_type(rhs);
}
} // namespace mbgl
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