1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/projection.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
#include <cstdint>
#include <array>
#include <limits>
namespace mbgl {
class UnwrappedTileID;
class TransformState {
friend class Transform;
public:
TransformState(ConstrainMode = ConstrainMode::HeightOnly, ViewportMode = ViewportMode::Default);
// Matrix
void matrixFor(mat4&, const UnwrappedTileID&) const;
void getProjMatrix(mat4& matrix) const;
// Dimensions
Size getSize() const;
// North Orientation
NorthOrientation getNorthOrientation() const;
double getNorthOrientationAngle() const;
// Constrain mode
ConstrainMode getConstrainMode() const;
// Viewport mode
ViewportMode getViewportMode() const;
// Position
LatLng getLatLng(LatLng::WrapMode = LatLng::Unwrapped) const;
double pixel_x() const;
double pixel_y() const;
// Zoom
double getScale() const;
double getZoom() const;
int32_t getIntegerZoom() const;
double getZoomFraction() const;
void setMinZoom(const double minZoom);
double getMinZoom() const;
void setMaxZoom(const double maxZoom);
double getMaxZoom() const;
// Rotation
float getAngle() const;
float getFieldOfView() const;
float getCameraToCenterDistance() const;
float getPitch() const;
// State
bool isChanging() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
bool isGestureInProgress() const;
// Conversion
ScreenCoordinate latLngToScreenCoordinate(const LatLng&) const;
LatLng screenCoordinateToLatLng(const ScreenCoordinate&, LatLng::WrapMode = LatLng::Unwrapped) const;
double zoomScale(double zoom) const;
double scaleZoom(double scale) const;
private:
bool rotatedNorth() const;
void constrain(double& scale, double& x, double& y) const;
// Limit the amount of zooming possible on the map.
double min_scale = std::pow(2, 0);
double max_scale = std::pow(2, 20);
NorthOrientation orientation = NorthOrientation::Upwards;
// logical dimensions
Size size;
mat4 coordinatePointMatrix(double z) const;
mat4 getPixelMatrix() const;
/** Recenter the map so that the given coordinate is located at the given
point on screen. */
void moveLatLng(const LatLng&, const ScreenCoordinate&);
void setLatLngZoom(const LatLng &latLng, double zoom);
void setScalePoint(const double scale, const ScreenCoordinate& point);
private:
ConstrainMode constrainMode;
ViewportMode viewportMode;
// animation state
bool rotating = false;
bool scaling = false;
bool panning = false;
bool gestureInProgress = false;
// map position
double x = 0, y = 0;
double angle = 0;
double scale = 1;
// This fov value is somewhat arbitrary. The altitude of the camera used
// to be defined as 1.5 screen heights above the ground, which was an
// arbitrary choice. This is the fov equivalent to that value calculated with:
// `fov = 2 * arctan((height / 2) / (height * 1.5))`
double fov = 0.6435011087932844;
double pitch = 0.0;
// cache values for spherical mercator math
double Bc = Projection::worldSize(scale) / util::DEGREES_MAX;
double Cc = Projection::worldSize(scale) / util::M2PI;
};
} // namespace mbgl
|