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path: root/src/mbgl/map/transform.cpp
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#include <mbgl/map/camera.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/unitbezier.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/platform/platform.hpp>

#include <cstdio>

using namespace mbgl;

/** Converts the given angle (in radians) to be numerically close to the anchor angle, allowing it to be interpolated properly without sudden jumps. */
static double _normalizeAngle(double angle, double anchorAngle)
{
    angle = util::wrap(angle, -M_PI, M_PI);
    if (angle == -M_PI) angle = M_PI;
    double diff = std::abs(angle - anchorAngle);
    if (std::abs(angle - util::M2PI - anchorAngle) < diff) {
        angle -= util::M2PI;
    }
    if (std::abs(angle + util::M2PI - anchorAngle) < diff) {
        angle += util::M2PI;
    }

    return angle;
}

Transform::Transform(View &view_)
    : view(view_)
{
}

#pragma mark - Map View

bool Transform::resize(const std::array<uint16_t, 2> size) {
    if (state.width != size[0] || state.height != size[1]) {

        view.notifyMapChange(MapChangeRegionWillChange);

        state.width = size[0];
        state.height = size[1];
        state.constrain(state.scale, state.y);

        view.notifyMapChange(MapChangeRegionDidChange);

        return true;
    } else {
        return false;
    }
}

#pragma mark - Position

void Transform::jumpTo(const CameraOptions& options) {
    CameraOptions jumpOptions(options);
    jumpOptions.duration.reset();
    easeTo(jumpOptions);
}

void Transform::easeTo(const CameraOptions& options) {
    CameraOptions easeOptions(options);
    LatLng latLng = easeOptions.center ? *easeOptions.center : getLatLng();
    double zoom = easeOptions.zoom ? *easeOptions.zoom : getZoom();
    double angle = easeOptions.angle ? *easeOptions.angle : getAngle();
    if (!latLng.isValid() || std::isnan(zoom)) {
        return;
    }

    double new_scale = std::pow(2.0, zoom);

    const double s = new_scale * util::tileSize;
    state.Bc = s / 360;
    state.Cc = s / util::M2PI;

    const double m = 1 - 1e-15;
    const double f = std::fmin(std::fmax(std::sin(util::DEG2RAD * latLng.latitude), -m), m);

    double xn = -latLng.longitude * state.Bc;
    double yn = 0.5 * state.Cc * std::log((1 + f) / (1 - f));

    easeOptions.center.reset();
    easeOptions.zoom.reset();
    easeOptions.angle.reset();
    _easeTo(easeOptions, new_scale, angle, xn, yn);
}

void Transform::moveBy(const PrecisionPoint& point, const Duration& duration) {
    if (!point.isValid()) {
        return;
    }

    _moveBy(point, duration);
}

void Transform::_moveBy(const PrecisionPoint& point, const Duration& duration) {
    double x = state.x + std::cos(state.angle) * point.x + std::sin( state.angle) * point.y;
    double y = state.y + std::cos(state.angle) * point.y + std::sin(-state.angle) * point.x;

    state.constrain(state.scale, y);

    CameraOptions options;
    options.duration = duration;
    _easeTo(options, state.scale, state.angle, x, y);
}

void Transform::setLatLng(const LatLng& latLng, const Duration& duration) {
    if (!latLng.isValid()) {
        return;
    }

    CameraOptions options;
    options.center = latLng;
    options.duration = duration;
    easeTo(options);
}

void Transform::setLatLng(const LatLng& latLng, const PrecisionPoint& point, const Duration& duration) {
    if (!latLng.isValid() || !point.isValid()) {
        return;
    }

    auto coord = state.latLngToCoordinate(latLng);
    auto coordAtPoint = state.pointToCoordinate(point);
    auto coordCenter = state.pointToCoordinate({ state.width / 2.0f, state.height / 2.0f });

    float columnDiff = coordAtPoint.column - coord.column;
    float rowDiff = coordAtPoint.row - coord.row;

    auto newLatLng = state.coordinateToLatLng({
            coordCenter.column - columnDiff,
            coordCenter.row - rowDiff,
            coordCenter.zoom
    });

    setLatLng(newLatLng, duration);
}

void Transform::setLatLngZoom(const LatLng& latLng, const double zoom, const Duration& duration) {
    CameraOptions options;
    options.center = latLng;
    options.zoom = zoom;
    options.duration = duration;
    easeTo(options);
}


#pragma mark - Zoom

void Transform::scaleBy(const double ds, const PrecisionPoint& center, const Duration& duration) {
    if (std::isnan(ds) || !center.isValid()) {
        return;
    }

    // clamp scale to min/max values
    double new_scale = state.scale * ds;
    if (new_scale < state.min_scale) {
        new_scale = state.min_scale;
    } else if (new_scale > state.max_scale) {
        new_scale = state.max_scale;
    }

    _setScale(new_scale, center, duration);
}

void Transform::setScale(const double scale, const PrecisionPoint& center, const Duration& duration) {
    if (std::isnan(scale) || !center.isValid()) {
        return;
    }

    _setScale(scale, center, duration);
}

void Transform::setZoom(const double zoom, const Duration& duration) {
    if (std::isnan(zoom)) {
        return;
    }

    _setScale(std::pow(2.0, zoom), { 0, 0 }, duration);
}

double Transform::getZoom() const {
    return state.getZoom();
}

double Transform::getScale() const {
    return state.scale;
}

void Transform::_setScale(double new_scale, const PrecisionPoint& center, const Duration& duration) {
    // Ensure that we don't zoom in further than the maximum allowed.
    if (new_scale < state.min_scale) {
        new_scale = state.min_scale;
    } else if (new_scale > state.max_scale) {
        new_scale = state.max_scale;
    }

    const double factor = new_scale / state.scale;
    double dx = 0;
    double dy = 0;

    if (center.x > 0 || center.y > 0) {
        auto coord = state.pointToCoordinate({ center.x, state.getHeight() - center.y }).zoomTo(state.getZoom());
        auto centerCoord = state.pointToCoordinate({ state.width / 2.0f, state.height / 2.0f }).zoomTo(state.getZoom());
        auto coordDiff = centerCoord - coord;
        dx = coordDiff.column * util::tileSize * (1.0 - factor);
        dy = coordDiff.row * util::tileSize * (1.0 - factor);
    }

    const double xn = state.x * factor - dx;
    const double yn = state.y * factor - dy;

    _setScaleXY(new_scale, xn, yn, duration);
}

void Transform::_setScaleXY(const double new_scale, const double xn, const double yn,
                            const Duration& duration) {
    CameraOptions options;
    options.duration = duration;
    _easeTo(options, new_scale, state.angle, xn, yn);
}

void Transform::_easeTo(const CameraOptions& options, double new_scale, double new_angle, double xn, double yn) {
    CameraOptions easeOptions(options);
    Update update = state.scale == new_scale ? Update::Repaint : Update::Zoom;
    double scale = new_scale;
    double x = xn;
    double y = yn;

    state.constrain(scale, y);
    
    double angle = _normalizeAngle(new_angle, state.angle);
    state.angle = _normalizeAngle(state.angle, angle);
    double pitch = easeOptions.pitch ? *easeOptions.pitch : state.pitch;

    if (!easeOptions.duration) {
        easeOptions.duration = Duration::zero();
    }
    if (!easeOptions.duration || *easeOptions.duration == Duration::zero()) {
        view.notifyMapChange(MapChangeRegionWillChange);

        state.scale = scale;
        state.x = x;
        state.y = y;
        const double s = state.scale * util::tileSize;
        state.Bc = s / 360;
        state.Cc = s / util::M2PI;
        
        state.angle = angle;
        state.pitch = pitch;

        view.notifyMapChange(MapChangeRegionDidChange);
    } else {
        view.notifyMapChange(MapChangeRegionWillChangeAnimated);

        const double startS = state.scale;
        const double startA = state.angle;
        const double startP = state.pitch;
        const double startX = state.x;
        const double startY = state.y;
        state.panning = true;
        state.scaling = true;
        state.rotating = true;

        startTransition(
            [=](double t) {
                util::UnitBezier ease = easeOptions.easing ? *easeOptions.easing : util::UnitBezier(0, 0, 0.25, 1);
                return ease.solve(t, 0.001);
            },
            [=](double t) {
                state.scale = util::interpolate(startS, scale, t);
                state.x = util::interpolate(startX, x, t);
                state.y = util::interpolate(startY, y, t);
                const double s = state.scale * util::tileSize;
                state.Bc = s / 360;
                state.Cc = s / util::M2PI;
                state.angle = util::wrap(util::interpolate(startA, angle, t), -M_PI, M_PI);
                state.pitch = util::interpolate(startP, pitch, t);
                // At t = 1.0, a DidChangeAnimated notification should be sent from finish().
                if (t < 1.0) {
                    view.notifyMapChange(MapChangeRegionIsChanging);
                }
                return update;
            },
            [=] {
                state.panning = false;
                state.scaling = false;
                state.rotating = false;
                view.notifyMapChange(MapChangeRegionDidChangeAnimated);
            }, *easeOptions.duration);
    }
}

#pragma mark - Angle

void Transform::rotateBy(const PrecisionPoint& first, const PrecisionPoint& second, const Duration& duration) {
    if (!first.isValid() || !second.isValid()) {
        return;
    }

    double center_x = static_cast<double>(state.width) / 2.0;
    double center_y = static_cast<double>(state.height) / 2.0;
    const double first_x = first.x - center_x;
    const double first_y = first.y - center_y;
    const double second_x = second.x - center_x;
    const double second_y = second.y - center_y;
    const double beginning_center_dist = std::sqrt(first_x * first_x + first_y * first_y);

    // If the first click was too close to the center, move the center of rotation by 200 pixels
    // in the direction of the click.
    if (beginning_center_dist < 200) {
        const double offset_x = -200, offset_y = 0;
        const double rotate_angle = std::atan2(first_y, first_x);
        const double rotate_angle_sin = std::sin(rotate_angle);
        const double rotate_angle_cos = std::cos(rotate_angle);
        center_x = first.x + rotate_angle_cos * offset_x - rotate_angle_sin * offset_y;
        center_y = first.y + rotate_angle_sin * offset_x + rotate_angle_cos * offset_y;
    }

    const double ang = state.angle + util::angle_between(first_x, first_y, second_x, second_y);

    _setAngle(ang, duration);
}

void Transform::setAngle(const double new_angle, const Duration& duration) {
    if (std::isnan(new_angle)) {
        return;
    }

    _setAngle(new_angle, duration);
}

void Transform::setAngle(const double new_angle, const PrecisionPoint& center) {
    if (std::isnan(new_angle) || !center.isValid()) {
        return;
    }

    LatLng rotationCenter;

    if (center.x > 0 || center.y > 0) {
        rotationCenter = state.pointToLatLng(center);
        setLatLng(rotationCenter, Duration::zero());
    }

    _setAngle(new_angle);

    if (center.x > 0 && center.y > 0) {
        setLatLng(rotationCenter, center, Duration::zero());
    }
}

void Transform::_setAngle(double new_angle, const Duration& duration) {
    CameraOptions options;
    options.angle = new_angle;
    options.duration = duration;
    easeTo(options);
}

double Transform::getAngle() const {
    return state.angle;
}

#pragma mark - Pitch

void Transform::setPitch(double pitch, const Duration& duration) {
    CameraOptions options;
    options.pitch = pitch;
    options.duration = duration;
    easeTo(options);
}

double Transform::getPitch() const {
    return state.pitch;
}

#pragma mark - Transition

void Transform::startTransition(std::function<double(double)> easing,
                                std::function<Update(double)> frame,
                                std::function<void()> finish,
                                const Duration& duration) {
    if (transitionFinishFn) {
        transitionFinishFn();
    }

    transitionStart = Clock::now();
    transitionDuration = duration;

    transitionFrameFn = [easing, frame, this](const TimePoint now) {
        float t = std::chrono::duration<float>(now - transitionStart) / transitionDuration;
        if (t >= 1.0) {
            Update result = frame(1.0);
            transitionFinishFn();
            transitionFrameFn = nullptr;
            transitionFinishFn = nullptr;
            return result;
        } else {
            return frame(easing(t));
        }
    };

    transitionFinishFn = finish;
}

bool Transform::inTransition() const {
    return transitionFrameFn != nullptr;
}

Update Transform::updateTransitions(const TimePoint& now) {
    return transitionFrameFn ? transitionFrameFn(now) : Update::Nothing;
}

void Transform::cancelTransitions() {
    if (transitionFinishFn) {
        transitionFinishFn();
    }

    transitionFrameFn = nullptr;
    transitionFinishFn = nullptr;
}

void Transform::setGestureInProgress(bool inProgress) {
    state.gestureInProgress = inProgress;
}