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#include <mbgl/map/source.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/raster.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/box.hpp>
#include <mbgl/util/mapbox.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/map/vector_tile_data.hpp>
#include <mbgl/map/raster_tile_data.hpp>
#include <algorithm>
namespace mbgl {
Source::Source(SourceInfo& info_)
: info(info_)
{
}
// Note: This is a separate function that must be called exactly once after creation
// The reason this isn't part of the constructor is that calling shared_from_this() in
// the constructor fails.
void Source::load(Map& map, FileSource& fileSource) {
if (info.url.empty()) {
loaded = true;
return;
}
std::string url = util::mapbox::normalizeSourceURL(info.url, map.getAccessToken());
util::ptr<Source> source = shared_from_this();
fileSource.request(ResourceType::JSON, url)->onload([source, &map](const Response &res) {
if (res.code != 200) {
Log::Warning(Event::General, "failed to load source TileJSON");
return;
}
rapidjson::Document d;
d.Parse<0>(res.data.c_str());
if (d.HasParseError()) {
Log::Warning(Event::General, "invalid source TileJSON");
return;
}
source->info.parseTileJSONProperties(d);
source->loaded = true;
map.update();
});
}
void Source::updateClipIDs(const std::map<Tile::ID, ClipID> &mapping) {
std::for_each(tiles.begin(), tiles.end(), [&mapping](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
auto it = mapping.find(tile.id);
if (it != mapping.end()) {
tile.clip = it->second;
} else {
tile.clip = ClipID {};
}
});
}
void Source::updateMatrices(const mat4 &projMatrix, const TransformState &transform) {
for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
Tile &tile = *pair.second;
transform.matrixFor(tile.matrix, tile.id);
matrix::multiply(tile.matrix, projMatrix, tile.matrix);
}
}
size_t Source::getTileCount() const {
return tiles.size();
}
void Source::drawClippingMasks(Painter &painter) {
for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
Tile &tile = *pair.second;
gl::group group(std::string { "mask: " } + std::string(tile.id));
painter.drawClippingMask(tile.matrix, tile.clip);
}
}
void Source::render(Painter &painter, util::ptr<StyleLayer> layer_desc) {
gl::group group(std::string { "layer: " } + layer_desc->id);
for (const std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
Tile &tile = *pair.second;
if (tile.data && tile.data->state == TileData::State::parsed) {
painter.renderTileLayer(tile, layer_desc, tile.matrix);
}
}
}
void Source::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) {
auto it = tiles.find(id);
if (it != tiles.end() && it->second->data && it->second->data->state == TileData::State::parsed) {
painter.renderTileLayer(*it->second, layer_desc, matrix);
}
}
void Source::finishRender(Painter &painter) {
for (std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair : tiles) {
Tile &tile = *pair.second;
painter.renderTileDebug(tile);
}
}
std::forward_list<Tile::ID> Source::getIDs() const {
std::forward_list<Tile::ID> ptrs;
std::transform(tiles.begin(), tiles.end(), std::front_inserter(ptrs), [](const std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
return tile.id;
});
return ptrs;
}
std::forward_list<Tile *> Source::getLoadedTiles() const {
std::forward_list<Tile *> ptrs;
auto it = ptrs.before_begin();
for (const auto &pair : tiles) {
if (pair.second->data->ready()) {
it = ptrs.insert_after(it, pair.second.get());
}
}
return ptrs;
}
TileData::State Source::hasTile(const Tile::ID& id) {
auto it = tiles.find(id);
if (it != tiles.end()) {
Tile &tile = *it->second;
if (tile.id == id && tile.data) {
return tile.data->state;
}
}
return TileData::State::invalid;
}
TileData::State Source::addTile(Map& map, uv::worker& worker,
util::ptr<Style> style,
GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
FileSource& fileSource, TexturePool& texturePool,
const Tile::ID& id,
std::function<void ()> callback) {
const TileData::State state = hasTile(id);
if (state != TileData::State::invalid) {
return state;
}
auto pos = tiles.emplace(id, util::make_unique<Tile>(id));
Tile& new_tile = *pos.first->second;
// We couldn't find the tile in the list. Create a new one.
// Try to find the associated TileData object.
const Tile::ID normalized_id = id.normalized();
auto it = tile_data.find(normalized_id);
if (it != tile_data.end()) {
// Create a shared_ptr handle. Note that this might be empty!
new_tile.data = it->second.lock();
}
if (new_tile.data && new_tile.data->state == TileData::State::obsolete) {
// Do not consider the tile if it's already obsolete.
new_tile.data.reset();
}
if (!new_tile.data) {
// If we don't find working tile data, we're just going to load it.
if (info.type == SourceType::Vector) {
new_tile.data = std::make_shared<VectorTileData>(normalized_id, map.getMaxZoom(), style,
glyphAtlas, glyphStore,
spriteAtlas, sprite,
texturePool, info);
} else if (info.type == SourceType::Raster) {
new_tile.data = std::make_shared<RasterTileData>(normalized_id, texturePool, info);
} else {
throw std::runtime_error("source type not implemented");
}
new_tile.data->request(worker, fileSource, map.getState().getPixelRatio(), callback);
tile_data.emplace(new_tile.data->id, new_tile.data);
}
return new_tile.data->state;
}
double Source::getZoom(const TransformState& state) const {
double offset = std::log(util::tileSize / info.tile_size) / std::log(2);
offset += (state.getPixelRatio() > 1.0 ? 1 :0);
return state.getZoom() + offset;
}
int32_t Source::coveringZoomLevel(const TransformState& state) const {
return std::floor(getZoom(state));
}
std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) const {
int32_t z = coveringZoomLevel(state);
if (z < info.min_zoom) return {{}};
if (z > info.max_zoom) z = info.max_zoom;
// Map four viewport corners to pixel coordinates
box points = state.cornersToBox(z);
const vec2<double>& center = points.center;
std::forward_list<Tile::ID> covering_tiles = Tile::cover(z, points);
covering_tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
// Sorts by distance from the box center
return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
});
return covering_tiles;
}
/**
* Recursively find children of the given tile that are already loaded.
*
* @param id The tile ID that we should find children for.
* @param maxCoveringZoom The maximum zoom level of children to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether the children found completely cover the tile.
*/
bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
for (const Tile::ID& child_id : ids) {
const TileData::State state = hasTile(child_id);
if (state == TileData::State::parsed) {
retain.emplace_front(child_id);
} else {
complete = false;
if (z < maxCoveringZoom) {
// Go further down the hierarchy to find more unloaded children.
findLoadedChildren(child_id, maxCoveringZoom, retain);
}
}
}
return complete;
}
/**
* Find a loaded parent of the given tile.
*
* @param id The tile ID that we should find children for.
* @param minCoveringZoom The minimum zoom level of parents to look for.
* @param retain An object that we add the found tiles to.
*
* @return boolean Whether a parent was found.
*/
bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain) {
for (int32_t z = id.z - 1; z >= minCoveringZoom; --z) {
const Tile::ID parent_id = id.parent(z);
const TileData::State state = hasTile(parent_id);
if (state == TileData::State::parsed) {
retain.emplace_front(parent_id);
return true;
}
}
return false;
}
void Source::update(Map& map, uv::worker& worker,
util::ptr<Style> style,
GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
TexturePool& texturePool, FileSource& fileSource,
std::function<void ()> callback) {
if (!loaded || map.getTime() <= updated)
return;
bool changed = false;
int32_t zoom = std::floor(getZoom(map.getState()));
std::forward_list<Tile::ID> required = coveringTiles(map.getState());
// Determine the overzooming/underzooming amounts.
int32_t minCoveringZoom = util::clamp<int32_t>(zoom - 10, info.min_zoom, info.max_zoom);
int32_t maxCoveringZoom = util::clamp<int32_t>(zoom + 1, info.min_zoom, info.max_zoom);
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
// parent or child tiles that are *already* loaded.
std::forward_list<Tile::ID> retain(required);
// Add existing child/parent tiles if the actual tile is not yet loaded
for (const Tile::ID& id : required) {
const TileData::State state = addTile(map, worker, style,
glyphAtlas, glyphStore,
spriteAtlas, sprite,
fileSource, texturePool,
id, callback);
if (state != TileData::State::parsed) {
// The tile we require is not yet loaded. Try to find a parent or
// child tile that we already have.
// First, try to find existing child tiles that completely cover the
// missing tile.
bool complete = findLoadedChildren(id, maxCoveringZoom, retain);
// Then, if there are no complete child tiles, try to find existing
// parent tiles that completely cover the missing tile.
if (!complete) {
findLoadedParent(id, minCoveringZoom, retain);
}
}
if (state == TileData::State::initial) {
changed = true;
}
}
// Remove tiles that we definitely don't need, i.e. tiles that are not on
// the required list.
std::set<Tile::ID> retain_data;
util::erase_if(tiles, [&retain, &retain_data, &changed](std::pair<const Tile::ID, std::unique_ptr<Tile>> &pair) {
Tile &tile = *pair.second;
bool obsolete = std::find(retain.begin(), retain.end(), tile.id) == retain.end();
if (obsolete) {
changed = true;
} else {
retain_data.insert(tile.data->id);
}
return obsolete;
});
// Remove all the expired pointers from the set.
util::erase_if(tile_data, [&retain_data](std::pair<const Tile::ID, std::weak_ptr<TileData>> &pair) {
const util::ptr<TileData> tile = pair.second.lock();
if (!tile) {
return true;
}
bool obsolete = retain_data.find(tile->id) == retain_data.end();
if (obsolete) {
tile->cancel();
return true;
} else {
return false;
}
});
updated = map.getTime();
}
}
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