summaryrefslogtreecommitdiff
path: root/src/mbgl/map/map_data.hpp
blob: 2d22a00689a79498a182d466ebc22f46d10e8154 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#ifndef MBGL_MAP_MAP_DATA
#define MBGL_MAP_MAP_DATA

#include <mbgl/util/chrono.hpp>

#include <string>
#include <mutex>
#include <atomic>
#include <vector>
#include <cassert>
#include <condition_variable>

#include <mbgl/map/mode.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/annotation.hpp>

namespace mbgl {

class MapData {
    using Lock = std::lock_guard<std::mutex>;

public:
    inline MapData(View& view, MapMode mode_) : transform(view), mode(mode_) {
        setAnimationTime(TimePoint::min());
        setDefaultTransitionDuration(Duration::zero());
    }

    // Adds the class if it's not yet set. Returns true when it added the class, and false when it
    // was already present.
    bool addClass(const std::string& klass);

    // Removes the class if it's present. Returns true when it remvoed the class, and false when it
    // was not present.
    bool removeClass(const std::string& klass);

    // Returns true when class is present in the list of currently set classes.
    bool hasClass(const std::string& klass) const;

    // Changes the list of currently set classes to the new list.
    void setClasses(const std::vector<std::string>& klasses);

    // Returns a list of all currently set classes.
    std::vector<std::string> getClasses() const;


    inline bool getDebug() const {
        return debug;
    }
    inline bool toggleDebug() {
        return debug ^= 1u;
    }
    inline void setDebug(bool value) {
        debug = value;
    }

    inline bool getCollisionDebug() const {
        return collisionDebug;
    }
    inline bool toggleCollisionDebug() {
        return collisionDebug ^= 1u;
    }
    inline void setCollisionDebug(bool value) {
        collisionDebug = value;
    }

    inline bool getFullyLoaded() const {
        return loaded;
    }
    inline void setFullyLoaded(bool value) {
        loaded = value;
    }

    inline TimePoint getAnimationTime() const {
        // We're casting the TimePoint to and from a Duration because libstdc++
        // has a bug that doesn't allow TimePoints to be atomic.
        return TimePoint(animationTime);
    }
    inline void setAnimationTime(TimePoint timePoint) {
        animationTime = timePoint.time_since_epoch();
    };

    inline Duration getDefaultTransitionDuration() const {
        return defaultTransitionDuration;
    }
    inline void setDefaultTransitionDuration(Duration duration) {
        defaultTransitionDuration = duration;
    };

public:
    Transform transform;
    AnnotationManager annotationManager;
    const MapMode mode;

private:
    mutable std::mutex mtx;

    std::vector<std::string> classes;
    std::atomic<uint8_t> debug { false };
    std::atomic<uint8_t> collisionDebug { false };
    std::atomic<bool> loaded { false };
    std::atomic<Duration> animationTime;
    std::atomic<Duration> defaultTransitionDuration;

// TODO: make private
public:
    std::mutex mutexPause;
    std::condition_variable condPaused;
    std::condition_variable condResume;
};

}

#endif