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#include "map_data.hpp"
#include <algorithm>
namespace mbgl {
// Adds the class if it's not yet set. Returns true when it added the class, and false when it
// was already present.
bool MapData::addClass(const std::string& klass) {
Lock lock(mtx);
if (std::find(classes.begin(), classes.end(), klass) != classes.end()) return false;
classes.push_back(klass);
return true;
}
// Removes the class if it's present. Returns true when it remvoed the class, and false when it
// was not present.
bool MapData::removeClass(const std::string& klass) {
Lock lock(mtx);
const auto it = std::find(classes.begin(), classes.end(), klass);
if (it != classes.end()) {
classes.erase(it);
return true;
}
return false;
}
// Returns true when class is present in the list of currently set classes.
bool MapData::hasClass(const std::string& klass) const {
Lock lock(mtx);
return std::find(classes.begin(), classes.end(), klass) != classes.end();
}
void MapData::setClasses(const std::vector<std::string>& klasses) {
Lock lock(mtx);
classes = klasses;
}
std::vector<std::string> MapData::getClasses() const {
Lock lock(mtx);
return classes;
}
} // namespace mbgl
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