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#include <mbgl/map/map_context.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_store.hpp>
#include <mbgl/gl/gl_object_store.hpp>
#include <mbgl/gl/texture_pool.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/mapbox.hpp>
#include <algorithm>
namespace mbgl {
MapContext::MapContext(View& view_, FileSource& fileSource_, MapMode mode_, GLContextMode contextMode_, const float pixelRatio_)
: view(view_),
fileSource(fileSource_),
dataPtr(std::make_unique<MapData>(mode_, contextMode_, pixelRatio_)),
data(*dataPtr),
asyncUpdate([this] { update(); }),
asyncInvalidate([&view_] { view_.invalidate(); }),
texturePool(std::make_unique<gl::TexturePool>()) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
util::ThreadContext::setGLObjectStore(&glObjectStore);
view.activate();
}
MapContext::~MapContext() {
// Make sure we call cleanup() before deleting this object.
assert(!style);
}
void MapContext::cleanup() {
view.notify();
styleRequest = nullptr;
// Explicit resets currently necessary because these abandon resources that need to be
// cleaned up by glObjectStore.performCleanup();
style.reset();
painter.reset();
texturePool.reset();
dataPtr.reset();
glObjectStore.performCleanup();
view.deactivate();
}
void MapContext::pause() {
MBGL_CHECK_ERROR(glFinish());
view.deactivate();
std::unique_lock<std::mutex> lockPause(data.mutexPause);
data.paused = true;
data.condPause.notify_all();
data.condPause.wait(lockPause, [&]{ return !data.paused; });
view.activate();
asyncInvalidate.send();
}
void MapContext::triggerUpdate(const TransformState& state, const Update flags) {
transformState = state;
updateFlags |= flags;
asyncUpdate.send();
}
void MapContext::setStyleURL(const std::string& url) {
if (styleURL == url) {
return;
}
styleRequest = nullptr;
styleURL = url;
styleJSON.clear();
style = std::make_unique<Style>(data, fileSource);
const size_t pos = styleURL.rfind('/');
std::string base = "";
if (pos != std::string::npos) {
base = styleURL.substr(0, pos + 1);
}
styleRequest = fileSource.request(Resource::style(styleURL), [this, base](Response res) {
if (res.error) {
if (res.error->reason == Response::Error::Reason::NotFound &&
util::mapbox::isMapboxURL(styleURL)) {
Log::Error(Event::Setup, "style %s could not be found or is an incompatible legacy map or style", styleURL.c_str());
} else {
Log::Error(Event::Setup, "loading style failed: %s", res.error->message.c_str());
data.loading = false;
}
} else if (res.notModified || res.noContent) {
return;
} else {
loadStyleJSON(*res.data, base);
}
});
}
void MapContext::setStyleJSON(const std::string& json, const std::string& base) {
if (styleJSON == json) {
return;
}
styleURL.clear();
styleJSON.clear();
style = std::make_unique<Style>(data, fileSource);
loadStyleJSON(json, base);
}
void MapContext::loadStyleJSON(const std::string& json, const std::string& base) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
style->setJSON(json, base);
style->setObserver(this);
styleJSON = json;
// force style cascade, causing all pending transitions to complete.
style->cascade();
// set loading here so we don't get a false loaded event as soon as map is
// created but before a style is loaded
data.loading = true;
updateFlags |= Update::DefaultTransition | Update::Classes | Update::Zoom | Update::Annotations;
asyncUpdate.send();
}
void MapContext::update() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
if (!style) {
updateFlags = Update::Nothing;
}
if (updateFlags == Update::Nothing || (data.mode == MapMode::Still && !callback)) {
return;
}
data.setAnimationTime(Clock::now());
if (style->loaded && updateFlags & Update::Annotations) {
data.getAnnotationManager()->updateStyle(*style);
updateFlags |= Update::Classes;
}
if (updateFlags & Update::Classes) {
style->cascade();
}
if (updateFlags & Update::Classes || updateFlags & Update::Zoom) {
style->recalculate(transformState.getZoom());
}
style->update(transformState, *texturePool);
if (data.mode == MapMode::Continuous) {
asyncInvalidate.send();
} else if (callback && style->isLoaded()) {
renderSync(transformState, frameData);
}
updateFlags = Update::Nothing;
}
void MapContext::renderStill(const TransformState& state, const FrameData& frame, Map::StillImageCallback fn) {
if (!fn) {
Log::Error(Event::General, "StillImageCallback not set");
return;
}
if (data.mode != MapMode::Still) {
fn(std::make_exception_ptr(util::MisuseException("Map is not in still image render mode")), {});
return;
}
if (callback) {
fn(std::make_exception_ptr(util::MisuseException("Map is currently rendering an image")), {});
return;
}
if (!style) {
fn(std::make_exception_ptr(util::MisuseException("Map doesn't have a style")), {});
return;
}
if (style->getLastError()) {
fn(style->getLastError(), {});
return;
}
callback = fn;
transformState = state;
frameData = frame;
updateFlags |= Update::RenderStill;
asyncUpdate.send();
}
bool MapContext::renderSync(const TransformState& state, const FrameData& frame) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
// Style was not loaded yet.
if (!style) {
return false;
}
view.beforeRender();
transformState = state;
// Cleanup OpenGL objects that we abandoned since the last render call.
glObjectStore.performCleanup();
if (!painter) painter = std::make_unique<Painter>(data, transformState);
painter->render(*style, frame, data.getAnnotationManager()->getSpriteAtlas());
if (data.mode == MapMode::Still) {
callback(nullptr, view.readStillImage());
callback = nullptr;
}
view.afterRender();
if (style->hasTransitions()) {
updateFlags |= Update::Classes;
asyncUpdate.send();
} else if (painter->needsAnimation()) {
updateFlags |= Update::Repaint;
asyncUpdate.send();
}
return isLoaded();
}
bool MapContext::isLoaded() const {
return style->isLoaded();
}
void MapContext::addAnnotationIcon(const std::string& name, std::shared_ptr<const SpriteImage> sprite) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
data.getAnnotationManager()->addIcon(name, sprite);
}
void MapContext::removeAnnotationIcon(const std::string& name) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
data.getAnnotationManager()->removeIcon(name);
}
double MapContext::getTopOffsetPixelsForAnnotationIcon(const std::string& name) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
return data.getAnnotationManager()->getTopOffsetPixelsForIcon(name);
}
void MapContext::addLayer(std::unique_ptr<StyleLayer> layer, optional<std::string> after) {
style->addLayer(std::move(layer), after);
updateFlags |= Update::Classes;
asyncUpdate.send();
}
void MapContext::removeLayer(const std::string& id) {
style->removeLayer(id);
updateFlags |= Update::Classes;
asyncUpdate.send();
}
void MapContext::setSourceTileCacheSize(size_t size) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
if (size != sourceCacheSize) {
sourceCacheSize = size;
if (!style) return;
style->setSourceTileCacheSize(size);
asyncInvalidate.send();
}
}
void MapContext::onLowMemory() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
if (!style) return;
style->onLowMemory();
asyncInvalidate.send();
}
void MapContext::onResourceLoaded() {
updateFlags |= Update::Repaint;
asyncUpdate.send();
}
void MapContext::onResourceError(std::exception_ptr error) {
if (data.mode == MapMode::Still && callback) {
callback(error, {});
callback = nullptr;
}
}
void MapContext::dumpDebugLogs() const {
Log::Info(Event::General, "--------------------------------------------------------------------------------");
Log::Info(Event::General, "MapContext::styleURL: %s", styleURL.c_str());
if (style) {
style->dumpDebugLogs();
} else {
Log::Info(Event::General, "no style loaded");
}
Log::Info(Event::General, "--------------------------------------------------------------------------------");
}
} // namespace mbgl
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