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#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/map/source.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/map/sprite.hpp>
#include <mbgl/util/transition.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/clip_ids.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/text/glyph_store.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_layer_group.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/uv.hpp>
#include <algorithm>
#include <iostream>
#define _USE_MATH_DEFINES
#include <cmath>
#include <uv.h>
#ifdef __ANDROID__
#include <coffeecatch/coffeecatch.h>
#endif
// Check libuv library version.
const static bool uv_version_check = []() {
const unsigned int version = uv_version();
const unsigned int major = (version >> 16) & 0xFF;
const unsigned int minor = (version >> 8) & 0xFF;
const unsigned int patch = version & 0xFF;
#ifndef UV_VERSION_PATCH
// 0.10 doesn't have UV_VERSION_PATCH defined, so we "fake" it by using the library patch level.
const unsigned int UV_VERSION_PATCH = version & 0xFF;
#endif
if (major != UV_VERSION_MAJOR || minor != UV_VERSION_MINOR || patch != UV_VERSION_PATCH) {
throw std::runtime_error(mbgl::util::sprintf<96>(
"libuv version mismatch: headers report %d.%d.%d, but library reports %d.%d.%d", UV_VERSION_MAJOR,
UV_VERSION_MINOR, UV_VERSION_PATCH, major, minor, patch));
}
return true;
}();
#include <zlib.h>
// Check zlib library version.
const static bool zlib_version_check = []() {
const char *const version = zlibVersion();
if (version[0] != ZLIB_VERSION[0]) {
throw std::runtime_error(mbgl::util::sprintf<96>(
"zlib version mismatch: headers report %s, but library reports %s", ZLIB_VERSION, version));
}
return true;
}();
#include <sqlite3.h>
// Check sqlite3 library version.
const static bool sqlite_version_check = []() {
if (sqlite3_libversion_number() != SQLITE_VERSION_NUMBER) {
throw std::runtime_error(mbgl::util::sprintf<96>(
"sqlite3 libversion mismatch: headers report %d, but library reports %d",
SQLITE_VERSION_NUMBER, sqlite3_libversion_number()));
}
if (strcmp(sqlite3_sourceid(), SQLITE_SOURCE_ID) != 0) {
throw std::runtime_error(mbgl::util::sprintf<256>(
"sqlite3 sourceid mismatch: headers report \"%s\", but library reports \"%s\"",
SQLITE_SOURCE_ID, sqlite3_sourceid()));
}
return true;
}();
using namespace mbgl;
Map::Map(View& view_, FileSource& fileSource_)
: loop(util::make_unique<uv::loop>()),
view(view_),
#ifndef NDEBUG
mainThread(std::this_thread::get_id()),
#endif
transform(view_),
fileSource(fileSource_),
glyphAtlas(util::make_unique<GlyphAtlas>(1024, 1024)),
glyphStore(std::make_shared<GlyphStore>(fileSource)),
spriteAtlas(util::make_unique<SpriteAtlas>(512, 512)),
texturePool(std::make_shared<TexturePool>()),
painter(util::make_unique<Painter>(*spriteAtlas, *glyphAtlas))
{
view.initialize(this);
// Make sure that we're doing an initial drawing in all cases.
isClean.clear();
isRendered.clear();
isSwapped.test_and_set();
}
Map::~Map() {
if (async) {
stop();
}
// Explicitly reset all pointers.
activeSources.clear();
sprite.reset();
glyphStore.reset();
style.reset();
texturePool.reset();
workers.reset();
uv_run(**loop, UV_RUN_DEFAULT);
}
uv::worker &Map::getWorker() {
if (!workers) {
workers = util::make_unique<uv::worker>(**loop, 4, "Tile Worker");
}
return *workers;
}
void Map::start(bool startPaused) {
assert(std::this_thread::get_id() == mainThread);
assert(!async);
// When starting map rendering in another thread, we perform async/continuously
// updated rendering. Only in these cases, we attach the async handlers.
async = true;
// Reset the flag.
isStopped = false;
// Setup async notifications
asyncTerminate = util::make_unique<uv::async>(**loop, [this]() {
assert(std::this_thread::get_id() == mapThread);
// Remove all of these to make sure they are destructed in the correct thread.
style.reset();
workers.reset();
activeSources.clear();
fileSource.clearLoop();
terminating = true;
// Closes all open handles on the loop. This means that the loop will automatically terminate.
asyncCleanup.reset();
asyncRender.reset();
asyncTerminate.reset();
});
asyncRender = util::make_unique<uv::async>(**loop, [this]() {
assert(std::this_thread::get_id() == mapThread);
if (state.hasSize()) {
if (isRendered.test_and_set() == false) {
prepare();
if (isClean.test_and_set() == false) {
render();
isSwapped.clear();
view.swap();
} else {
// We set the rendered flag in the test above, so we have to reset it
// now that we're not actually rendering because the map is clean.
isRendered.clear();
}
}
}
});
asyncCleanup = util::make_unique<uv::async>(**loop, [this]() {
assert(painter);
painter->cleanup();
});
// Do we need to pause first?
if (startPaused) {
pause();
}
thread = std::thread([this]() {
#ifndef NDEBUG
mapThread = std::this_thread::get_id();
#endif
#ifdef __APPLE__
pthread_setname_np("Map");
#endif
run();
#ifndef NDEBUG
mapThread = std::thread::id();
#endif
// Make sure that the stop() function knows when to stop invoking the callback function.
isStopped = true;
view.notify();
});
}
void Map::stop(std::function<void ()> callback) {
assert(std::this_thread::get_id() == mainThread);
assert(mainThread != mapThread);
assert(async);
asyncTerminate->send();
resume();
if (callback) {
// Wait until the render thread stopped. We are using this construct instead of plainly
// relying on the thread_join because the system might need to run things in the current
// thread that is required for the render thread to terminate correctly. This is for example
// the case with Cocoa's NSURLRequest. Otherwise, we will eventually deadlock because this
// thread (== main thread) is blocked. The callback function should use an efficient waiting
// function to avoid a busy waiting loop.
while (!isStopped) {
callback();
}
}
// If a callback function was provided, this should return immediately because the thread has
// already finished executing.
thread.join();
async = false;
}
void Map::pause(bool waitForPause) {
assert(std::this_thread::get_id() == mainThread);
assert(async);
mutexRun.lock();
pausing = true;
mutexRun.unlock();
uv_stop(**loop);
rerender(); // Needed to ensure uv_stop is seen and uv_run exits, otherwise we deadlock on wait_for_pause
if (waitForPause) {
std::unique_lock<std::mutex> lockPause (mutexPause);
while (!isPaused) {
condPause.wait(lockPause);
}
}
}
void Map::resume() {
assert(std::this_thread::get_id() == mainThread);
assert(async);
mutexRun.lock();
pausing = false;
condRun.notify_all();
mutexRun.unlock();
}
void Map::run() {
#ifdef __ANDROID__
COFFEE_TRY() {
#endif
#ifndef NDEBUG
if (!async) {
mapThread = mainThread;
}
#endif
assert(std::this_thread::get_id() == mapThread);
if (async) {
checkForPause();
}
setup();
prepare();
if (async) {
terminating = false;
while(!terminating) {
uv_run(**loop, UV_RUN_DEFAULT);
checkForPause();
}
} else {
uv_run(**loop, UV_RUN_DEFAULT);
}
// Run the event loop once more to make sure our async delete handlers are called.
uv_run(**loop, UV_RUN_ONCE);
// If the map rendering wasn't started asynchronously, we perform one render
// *after* all events have been processed.
if (!async) {
render();
#ifndef NDEBUG
mapThread = std::thread::id();
#endif
}
#ifdef __ANDROID__
} COFFEE_CATCH() {
Log::Error(Event::Crash, "Map::run() crash:\n%s", coffeecatch_get_message());
abort();
}
#endif
}
void Map::checkForPause() {
std::unique_lock<std::mutex> lockRun (mutexRun);
while (pausing) {
view.make_inactive();
mutexPause.lock();
isPaused = true;
condPause.notify_all();
mutexPause.unlock();
condRun.wait(lockRun);
view.make_active();
}
mutexPause.lock();
isPaused = false;
mutexPause.unlock();
}
void Map::rerender() {
// We only send render events if we want to continuously update the map
// (== async rendering).
if (async) {
asyncRender->send();
}
}
void Map::update() {
isClean.clear();
rerender();
}
bool Map::needsSwap() {
return isSwapped.test_and_set() == false;
}
void Map::swapped() {
isRendered.clear();
rerender();
}
void Map::cleanup() {
if (asyncCleanup != nullptr) {
asyncCleanup->send();
}
}
void Map::terminate() {
assert(painter);
painter->terminate();
}
#pragma mark - Setup
void Map::setup() {
assert(std::this_thread::get_id() == mapThread);
assert(painter);
view.make_active();
painter->setup();
}
void Map::setStyleURL(const std::string &url) {
// TODO: Make threadsafe.
styleURL = url;
if (async) {
stop();
start();
}
}
void Map::setStyleJSON(std::string newStyleJSON, const std::string &base) {
// TODO: Make threadsafe.
styleJSON.swap(newStyleJSON);
sprite.reset();
if (!style) {
style = std::make_shared<Style>();
}
style->loadJSON((const uint8_t *)styleJSON.c_str());
fileSource.setBase(base);
glyphStore->setURL(style->glyph_url);
style->setDefaultTransitionDuration(defaultTransitionDuration);
// set applied classes if they were set while the style was loading
appliedClassesMutex.lock();
util::ptr<std::vector<std::string>> classes = appliedClasses;
if (appliedClasses) {
appliedClasses.reset();
}
appliedClassesMutex.unlock();
if (classes) {
style->setAppliedClasses(*classes);
}
update();
}
std::string Map::getStyleJSON() const {
return styleJSON;
}
util::ptr<Sprite> Map::getSprite() {
const float pixelRatio = state.getPixelRatio();
const std::string &sprite_url = style->getSpriteURL();
if (!sprite || sprite->pixelRatio != pixelRatio) {
sprite = Sprite::Create(sprite_url, pixelRatio, fileSource);
}
return sprite;
}
#pragma mark - Size
void Map::resize(uint16_t width, uint16_t height, float ratio) {
resize(width, height, ratio, width * ratio, height * ratio);
}
void Map::resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight) {
if (transform.resize(width, height, ratio, fbWidth, fbHeight)) {
update();
}
}
#pragma mark - Transitions
void Map::cancelTransitions() {
transform.cancelTransitions();
update();
}
#pragma mark - Position
void Map::moveBy(double dx, double dy, double duration) {
transform.moveBy(dx, dy, duration * 1_second);
update();
}
void Map::setLonLat(double lon, double lat, double duration) {
transform.setLonLat(lon, lat, duration * 1_second);
update();
}
void Map::getLonLat(double& lon, double& lat) const {
transform.getLonLat(lon, lat);
}
void Map::startPanning() {
transform.startPanning();
update();
}
void Map::stopPanning() {
transform.stopPanning();
update();
}
void Map::resetPosition() {
transform.setAngle(0);
transform.setLonLat(0, 0);
transform.setZoom(0);
update();
}
#pragma mark - Scale
void Map::scaleBy(double ds, double cx, double cy, double duration) {
transform.scaleBy(ds, cx, cy, duration * 1_second);
update();
}
void Map::setScale(double scale, double cx, double cy, double duration) {
transform.setScale(scale, cx, cy, duration * 1_second);
update();
}
double Map::getScale() const {
return transform.getScale();
}
void Map::setZoom(double zoom, double duration) {
transform.setZoom(zoom, duration * 1_second);
update();
}
double Map::getZoom() const {
return transform.getZoom();
}
void Map::setLonLatZoom(double lon, double lat, double zoom, double duration) {
transform.setLonLatZoom(lon, lat, zoom, duration * 1_second);
update();
}
void Map::getLonLatZoom(double& lon, double& lat, double& zoom) const {
transform.getLonLatZoom(lon, lat, zoom);
}
void Map::resetZoom() {
setZoom(0);
}
void Map::startScaling() {
transform.startScaling();
update();
}
void Map::stopScaling() {
transform.stopScaling();
update();
}
double Map::getMinZoom() const {
return transform.getMinZoom();
}
double Map::getMaxZoom() const {
return transform.getMaxZoom();
}
#pragma mark - Rotation
void Map::rotateBy(double sx, double sy, double ex, double ey, double duration) {
transform.rotateBy(sx, sy, ex, ey, duration * 1_second);
update();
}
void Map::setBearing(double degrees, double duration) {
transform.setAngle(-degrees * M_PI / 180, duration * 1_second);
update();
}
void Map::setBearing(double degrees, double cx, double cy) {
transform.setAngle(-degrees * M_PI / 180, cx, cy);
update();
}
double Map::getBearing() const {
return -transform.getAngle() / M_PI * 180;
}
void Map::resetNorth() {
transform.setAngle(0, 500_milliseconds);
update();
}
void Map::startRotating() {
transform.startRotating();
update();
}
void Map::stopRotating() {
transform.stopRotating();
update();
}
#pragma mark - Toggles
void Map::setDebug(bool value) {
debug = value;
assert(painter);
painter->setDebug(debug);
update();
}
void Map::toggleDebug() {
setDebug(!debug);
}
bool Map::getDebug() const {
return debug;
}
void Map::setAppliedClasses(const std::vector<std::string> &classes) {
if (style) {
style->setAppliedClasses(classes);
if (style->hasTransitions()) {
update();
}
}
else {
std::lock_guard<std::mutex> lock(appliedClassesMutex);
appliedClasses = mbgl::util::make_unique<std::vector<std::string>>(classes);
}
}
void Map::toggleClass(const std::string &name) {
style->toggleClass(name);
if (style->hasTransitions()) {
update();
}
}
const std::vector<std::string> &Map::getAppliedClasses() const {
return style->getAppliedClasses();
}
void Map::setDefaultTransitionDuration(uint64_t milliseconds) {
defaultTransitionDuration = milliseconds;
if (style) {
style->setDefaultTransitionDuration(milliseconds);
}
}
uint64_t Map::getDefaultTransitionDuration() {
return defaultTransitionDuration;
}
void Map::updateSources() {
assert(std::this_thread::get_id() == mapThread);
// First, disable all existing sources.
for (const auto& source : activeSources) {
source->enabled = false;
}
// Then, reenable all of those that we actually use when drawing this layer.
updateSources(style->layers);
// Then, construct or destroy the actual source object, depending on enabled state.
for (const auto& source : activeSources) {
if (source->enabled) {
if (!source->source) {
source->source = std::make_shared<Source>(source->info);
source->source->load(*this, fileSource);
}
} else {
source->source.reset();
}
}
// Finally, remove all sources that are disabled.
util::erase_if(activeSources, [](util::ptr<StyleSource> source){
return !source->enabled;
});
}
void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
if (!group) {
return;
}
for (const util::ptr<StyleLayer> &layer : group->layers) {
if (!layer) continue;
if (layer->bucket) {
if (layer->bucket->style_source) {
(*activeSources.emplace(layer->bucket->style_source).first)->enabled = true;
}
} else if (layer->layers) {
updateSources(layer->layers);
}
}
}
void Map::updateTiles() {
for (const auto& source : activeSources) {
source->source->update(*this, getWorker(),
style, *glyphAtlas, *glyphStore,
*spriteAtlas, getSprite(),
*texturePool, fileSource, [this](){ update(); });
}
}
void Map::prepare() {
if (!fileSource.hasLoop()) {
fileSource.setLoop(**loop);
}
if (!style) {
style = std::make_shared<Style>();
fileSource.request(ResourceType::JSON, styleURL)->onload([&](const Response &res) {
if (res.code == 200) {
// Calculate the base
const size_t pos = styleURL.rfind('/');
std::string base = "";
if (pos != std::string::npos) {
base = styleURL.substr(0, pos + 1);
}
setStyleJSON(res.data, base);
} else {
Log::Error(Event::Setup, "loading style failed: %ld (%s)", res.code, res.message.c_str());
}
});
}
// Update transform transitions.
animationTime = util::now();
if (transform.needsTransition()) {
transform.updateTransitions(animationTime);
}
state = transform.currentState();
animationTime = util::now();
updateSources();
style->updateProperties(state.getNormalizedZoom(), animationTime);
// Allow the sprite atlas to potentially pull new sprite images if needed.
spriteAtlas->resize(state.getPixelRatio());
spriteAtlas->setSprite(getSprite());
updateTiles();
}
void Map::render() {
assert(painter);
painter->render(*style, activeSources,
state, animationTime);
// Schedule another rerender when we definitely need a next frame.
if (transform.needsTransition() || style->hasTransitions()) {
update();
}
}
|