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#pragma once
#include <mbgl/util/mat4.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/symbol_program.hpp>
namespace mbgl {
class TransformState;
class RenderTile;
class FrameHistory;
class SymbolSizeBinder;
class PlacedSymbol;
namespace style {
class SymbolPropertyValues;
} // end namespace style
mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
const mat4& posMatrix, const style::SymbolPropertyValues&,
const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory);
} // end namespace mbgl
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