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#pragma once
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/renderer/render_layer.hpp>
namespace mbgl {
class PatternDependency {
public:
std::string min;
std::string mid;
std::string max;
};
using PatternLayerMap = std::unordered_map<std::string, PatternDependency>;
class PatternFeature {
public:
const uint32_t i;
std::unique_ptr<GeometryTileFeature> feature;
PatternLayerMap patterns;
};
template <class B>
class PatternLayout {
public:
PatternLayout(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& layers,
std::unique_ptr<GeometryTileLayer> sourceLayer_,
ImageDependencies& patternDependencies)
: bucketLeaderID(layers.at(0)->getID()),
sourceLayer(std::move(sourceLayer_)),
zoom(parameters.tileID.overscaledZ),
overscaling(parameters.tileID.overscaleFactor()),
hasPattern(false) {
using PatternLayer = typename B::RenderLayerType;
const auto renderLayer = layers.at(0)->as<PatternLayer>();
const typename PatternLayer::StyleLayerImpl& leader = renderLayer->impl();
layout = leader.layout.evaluate(PropertyEvaluationParameters(zoom));
sourceLayerID = leader.sourceLayer;
groupID = renderLayer->getID();
for (const auto& layer : layers) {
const typename B::PossiblyEvaluatedPaintProperties evaluatedProps = layer->as<PatternLayer>()->paintProperties();
layerPaintProperties.emplace(layer->getID(), std::move(evaluatedProps));
const auto patternProperty = evaluatedProps.template get<typename PatternLayer::PatternProperty>();
const auto constantPattern = patternProperty.constantOr(Faded<std::basic_string<char> >{ "", ""});
// determine if layer group has any layers that use *-pattern property and add
// constant pattern dependencies.
if (!patternProperty.isConstant()) {
hasPattern = true;
} else if (!constantPattern.to.empty()){
hasPattern = true;
patternDependencies.emplace(constantPattern.to, ImageType::Pattern);
patternDependencies.emplace(constantPattern.from, ImageType::Pattern);
}
}
const size_t featureCount = sourceLayer->featureCount();
for (size_t i = 0; i < featureCount; ++i) {
auto feature = sourceLayer->getFeature(i);
if (!leader.filter(style::expression::EvaluationContext { this->zoom, feature.get() }))
continue;
std::unordered_map<std::string, PatternDependency> patternDependencyMap;
if (hasPattern) {
for (const auto& layer : layers) {
const auto it = layerPaintProperties.find(layer->getID());
if (it != layerPaintProperties.end()) {
const auto paint = it->second;
const auto patternProperty = paint.template get<typename PatternLayer::PatternProperty>();
if (!patternProperty.isConstant()) {
// For layers with non-data-constant pattern properties, evaluate their expression and add
// the patterns to the dependency vector
const auto min = patternProperty.evaluate(*feature, zoom - 1, PatternLayer::PatternProperty::defaultValue());
const auto mid = patternProperty.evaluate(*feature, zoom, PatternLayer::PatternProperty::defaultValue());
const auto max = patternProperty.evaluate(*feature, zoom + 1, PatternLayer::PatternProperty::defaultValue());
patternDependencies.emplace(min.to, ImageType::Pattern);
patternDependencies.emplace(mid.to, ImageType::Pattern);
patternDependencies.emplace(max.to, ImageType::Pattern);
patternDependencyMap.emplace(layer->getID(), PatternDependency {min.to, mid.to, max.to});
}
}
}
}
features.push_back({static_cast<uint32_t>(i), std::move(feature), patternDependencyMap});
}
};
bool pattern() {
return hasPattern;
}
std::unique_ptr<B> createBucket(const ImagePositions& patternPositions, std::unique_ptr<FeatureIndex>& featureIndex) {
auto bucket = std::make_unique<B>(layout, layerPaintProperties, zoom, overscaling);
for (auto & patternFeature : features) {
const auto i = patternFeature.i;
std::unique_ptr<GeometryTileFeature> feature = std::move(patternFeature.feature);
PatternLayerMap patterns = patternFeature.patterns;
GeometryCollection geometries = feature->getGeometries();
bucket->addFeature(*feature, geometries, patternPositions, patterns);
featureIndex->insert(geometries, i, sourceLayerID, groupID);
}
return bucket;
};
std::map<std::string, typename B::PossiblyEvaluatedPaintProperties> layerPaintProperties;
const std::string bucketLeaderID;
private:
const std::unique_ptr<GeometryTileLayer> sourceLayer;
std::vector<PatternFeature> features;
typename B::PossiblyEvaluatedLayoutProperties layout;
const float zoom;
const uint32_t overscaling;
std::string sourceLayerID;
std::string groupID;
bool hasPattern;
};
} // namespace mbgl
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