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#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/layout/layout.hpp>
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/conversion_impl.hpp>
namespace mbgl {
std::unique_ptr<style::Layer> LayerManager::createLayer(
const std::string& type, const std::string& id,
const style::conversion::Convertible& value, style::conversion::Error& error) noexcept {
if (LayerFactory* factory = getFactory(type)) {
auto layer = factory->createLayer(id, value);
if (!layer) {
error.message = "Error parsing a layer of type: " + type;
}
return layer;
}
error.message = "Unsupported layer type: " + type;
return nullptr;
}
std::unique_ptr<Bucket> LayerManager::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) noexcept {
assert(!layers.empty());
assert(parameters.layerType->layout == style::LayerTypeInfo::Layout::NotRequired);
LayerFactory* factory = getFactory(parameters.layerType);
assert(factory);
return factory->createBucket(parameters, layers);
}
std::unique_ptr<Layout> LayerManager::createLayout(const LayoutParameters& parameters,
std::unique_ptr<GeometryTileLayer> tileLayer,
const std::vector<const RenderLayer*>& layers) noexcept {
assert(!layers.empty());
assert(parameters.bucketParameters.layerType->layout == style::LayerTypeInfo::Layout::Required);
LayerFactory* factory = getFactory(parameters.bucketParameters.layerType);
assert(factory);
return factory->createLayout(parameters, std::move(tileLayer), layers);
}
std::unique_ptr<RenderLayer> LayerManager::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
LayerFactory* factory = getFactory(impl->getTypeInfo());
assert(factory);
return factory->createRenderLayer(std::move(impl));
}
} // namespace mbgl
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