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path: root/src/mbgl/layermanager/custom_layer_factory.cpp
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#include <mbgl/layermanager/custom_layer_factory.hpp>

#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>

namespace mbgl {

const style::LayerTypeInfo* CustomLayerFactory::getTypeInfo() const noexcept {
    return style::CustomLayer::Impl::staticTypeInfo();
}

std::unique_ptr<style::Layer> CustomLayerFactory::createLayer(const std::string&, const style::conversion::Convertible&) noexcept {
    assert(false);
    return nullptr;
}

std::unique_ptr<RenderLayer> CustomLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
    return std::make_unique<RenderCustomLayer>(staticImmutableCast<style::CustomLayer::Impl>(std::move(impl)));
}

} // namespace mbgl