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#include <mbgl/layermanager/circle_layer_factory.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
namespace mbgl {
const style::LayerTypeInfo* CircleLayerFactory::getTypeInfo() const noexcept {
return style::CircleLayer::Impl::staticTypeInfo();
}
std::unique_ptr<style::Layer> CircleLayerFactory::createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept {
optional<std::string> source = getSource(value);
if (!source) {
return nullptr;
}
return std::unique_ptr<style::Layer>(new style::CircleLayer(id, *source));
}
std::unique_ptr<Bucket> CircleLayerFactory::createBucket(const BucketParameters& parameters, const std::vector<Immutable<style::LayerProperties>>& layers) noexcept {
return std::make_unique<CircleBucket>(parameters, layers);
}
std::unique_ptr<RenderLayer> CircleLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
assert(impl->getTypeInfo() == getTypeInfo());
return std::make_unique<RenderCircleLayer>(staticImmutableCast<style::CircleLayer::Impl>(impl));
}
} // namespace mbgl
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