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#include <mbgl/layermanager/background_layer_factory.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
namespace mbgl {
const style::LayerTypeInfo* BackgroundLayerFactory::getTypeInfo() const noexcept {
return style::BackgroundLayer::Impl::staticTypeInfo();
}
std::unique_ptr<style::Layer> BackgroundLayerFactory::createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept {
(void)value;
return std::unique_ptr<style::Layer>(new style::BackgroundLayer(id));
}
std::unique_ptr<RenderLayer> BackgroundLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
assert(impl->getTypeInfo() == getTypeInfo());
return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<style::BackgroundLayer::Impl>(impl));
}
} // namespace mbgl
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