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#ifndef MBGL_RASTER_LAYER
#define MBGL_RASTER_LAYER

#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>

namespace mbgl {

class RasterPaintProperties {
public:
    PaintProperty<float> opacity { 1.0f };
    PaintProperty<float> hueRotate { 0.0f };
    PaintProperty<float> brightnessMin { 0.0f };
    PaintProperty<float> brightnessMax { 1.0f };
    PaintProperty<float> saturation { 0.0f };
    PaintProperty<float> contrast { 0.0f };
    PaintProperty<float> fadeDuration { 0.0f };
};

class RasterLayer : public StyleLayer {
public:
    std::unique_ptr<StyleLayer> clone() const override;

    void parseLayout(const JSValue&) override {};
    void parsePaints(const JSValue&) override;

    void cascade(const StyleCascadeParameters&) override;
    bool recalculate(const StyleCalculationParameters&) override;

    std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;

    RasterPaintProperties paint;
};

} // namespace mbgl

#endif