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#ifndef MBGL_RASTER_LAYER
#define MBGL_RASTER_LAYER
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/paint_property.hpp>
namespace mbgl {
class RasterPaintProperties {
public:
PaintProperty<float> opacity { 1.0f };
PaintProperty<float> hueRotate { 0.0f };
PaintProperty<float> brightnessMin { 0.0f };
PaintProperty<float> brightnessMax { 1.0f };
PaintProperty<float> saturation { 0.0f };
PaintProperty<float> contrast { 0.0f };
PaintProperty<float> fadeDuration { 0.0f };
};
class RasterLayer : public StyleLayer {
public:
std::unique_ptr<StyleLayer> clone() const override;
void parseLayout(const JSValue&) override {};
void parsePaints(const JSValue&) override;
void cascade(const StyleCascadeParameters&) override;
bool recalculate(const StyleCalculationParameters&) override;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const override;
RasterPaintProperties paint;
};
} // namespace mbgl
#endif
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